using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
public class MenuController : MonoBehaviour
{
public GameObject[] Button_Object;
public int buttonCurIndex = -1;
// Use this for initialization
void Start()
{
HoverNext();
}
public void HoverNext()
{
buttonCurIndex++;
buttonCurIndex = buttonCurIndex % Button_Object.Length;
for (int i = 0; i < Button_Object.Length; i++)
{
if (i != buttonCurIndex)
{
Button_Object[i].GetComponent<Image>().color = new Color(1.0f, 1.0f, 1.0f);
Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
}
else
{
Button_Object[i].GetComponent<Image>().color = new Color(0.5f, 1.0f, 0.5f);
Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(450, 180);
}
}
}
public void HoverPrev()
{
buttonCurIndex--;
if (buttonCurIndex < 0)
buttonCurIndex = Button_Object.Length - 1;
for (int i = 0; i < Button_Object.Length; i++)
{
if (i != buttonCurIndex)
{
Button_Object[i].GetComponent<Image>().color = new Color(1.0f, 1.0f, 1.0f);
Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
}
else
{
Button_Object[i].GetComponent<Image>().color = new Color(0.5f, 1.0f, 0.5f);
Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(450, 180);
}
}
}
public void HoverRight()
{
if (buttonCurIndex < Button_Object.Length / 2)
{
buttonCurIndex = buttonCurIndex + Button_Object.Length / 2;
}
for (int i = 0; i < Button_Object.Length; i++)
{
if (i != buttonCurIndex)
{
Button_Object[i].GetComponent<Image>().color = new Color(1.0f, 1.0f, 1.0f);
Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
}
else
{
Button_Object[i].GetComponent<Image>().color = new Color(0.5f, 1.0f, 0.5f);
Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(450, 180);
}
}
}
public void HoverLeft()
{
if (buttonCurIndex >= Button_Object.Length / 2)
{
buttonCurIndex = buttonCurIndex - Button_Object.Length / 2;
}
for (int i = 0; i < Button_Object.Length; i++)
{
if (i != buttonCurIndex)
{
Button_Object[i].GetComponent<Image>().color = new Color(1.0f, 1.0f, 1.0f);
Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
}
else
{
Button_Object[i].GetComponent<Image>().color = new Color(0.5f, 1.0f, 0.5f);
Button_Object[i].GetComponent<RectTransform>().sizeDelta = new Vector2(450, 180);
}
}
}
public void PressCurrent()
{
switch (buttonCurIndex)
{
case 0:
//DO Something
break;
case 1:
//DO Something
break;
}
}
}
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