vtourskin皮肤的鼠标右键菜单中有视野改变方法
<!-- 鼠标右键菜单 context menu - http://krpano.com/docu/xml/#contextmenu -->
<contextmenu>
。。。。。。
<!-- 正常视野 -->
<item name="nv" caption="Normal View"
onclick="skin_view_normal();"
showif="view.vlookatrange == 180"
separator="true" />
<!-- 鱼眼视野 -->
<item name="fv"
caption="Fisheye View"
onclick="skin_view_fisheye();"
showif="view.vlookatrange == 180"
devices="flash|webgl" />
<!-- 立体视野 -->
<item name="sv"
caption="Stereographic View"
onclick="skin_view_stereographic();"
showif="view.vlookatrange == 180"
devices="flash|webgl" />
<!-- 建筑视野 -->
<item name="av"
caption="Architectural View"
onclick="skin_view_architectural();"
showif="view.vlookatrange == 180" />
<!-- Pannini 视野 -->
<item name="pv"
caption="Pannini View"
onclick="skin_view_pannini();"
showif="view.vlookatrange == 180"
devices="flash|webgl" />
<!-- 小行星视野 -->
<item name="lp"
caption="Little Planet View"
onclick="skin_view_littleplanet();"
showif="view.vlookatrange == 180"
devices="flash|webgl" />
</contextmenu>
<!-- 视野缓动 -->
<action name="skin_view_look_straight">
if(view.vlookat LT -80 OR view.vlookat GT +80,
tween(view.vlookat, 0.0, 1.0, easeInOutSine);
tween(view.fov, 100, distance(150,0.8));
);
skin_deeplinking_update_url(1.0);
</action>
<action name="skin_view_normal">
skin_view_look_straight();
tween(view.architectural, 0.0, distance(1.0,0.5));
tween(view.pannini, 0.0, distance(1.0,0.5));
tween(view.distortion, 0.0, distance(1.0,0.5));
</action>
<action name="skin_view_fisheye">
skin_view_look_straight();
tween(view.architectural, 0.0, distance(1.0,0.5));
tween(view.pannini, 0.0, distance(1.0,0.5));
tween(view.distortion, 0.35, distance(1.0,0.5));
</action>
<action name="skin_view_stereographic">
skin_view_look_straight();
tween(view.architectural, 0.0, distance(1.0,0.5));
tween(view.pannini, 0.0, distance(1.0,0.5));
tween(view.distortion, 1.0, distance(1.0,0.8));
</action>
<action name="skin_view_architectural">
skin_view_look_straight();
tween(view.architectural, 1.0, distance(1.0,0.5));
tween(view.pannini, 0.0, distance(1.0,0.5));
tween(view.distortion, 0.0, distance(1.0,0.5));
</action>
<action name="skin_view_pannini">
skin_view_look_straight();
tween(view.architectural, 0.0, distance(1.0,0.5));
tween(view.pannini, 1.0, distance(1.0,0.8));
if(view.distortion LT 0.1,
tween(view.distortion, 1.0, distance(1.0,0.8));
);
</action>
<action name="skin_view_littleplanet">
tween(view.architectural, 0.0, distance(1.0,0.5));
tween(view.pannini, 0.0, distance(1.0,0.5));
tween(view.distortion, 1.0, distance(1.0,0.8));
tween(view.fov, 150, distance(150,0.8));
tween(view.vlookat, 90, distance(100,0.8));
tween(view.hlookat, calc(view.hlookat + 100.0 + 45.0*random), distance(100,0.8));
skin_deeplinking_update_url(1.0);
</action>
<action name="skin_deeplinking_update_url" scope="local" args="delay">
if(skin_settings.deeplinking AND (!webvr OR webvr.isenabled === false) AND global.lpinfo === null,
delayedcall(skin_deeplinking_update, calc(delay == null ? 0.1 : delay), skin_deeplinking_update_url_process() );
);
</action>
<action name="skin_deeplinking_update_url_process" scope="local">
copy(adr, browser.location);
indexoftxt(qi, get(adr), '?');
if(qi GT 0, subtxt(adr, adr, 0, get(qi)));
copy(si, scene[get(xml.scene)].index);
copy(h, view.hlookat);
copy(v, view.vlookat);
copy(f, view.fov);
copy(d, view.distortion);
copy(a, view.architectural);
clamp(d, 0.0, 1.0);
clamp(a, 0.0, 1.0);
set(pp, calc(f LT 10 ? 6 : 2));
roundval(h, get(pp));
roundval(v, get(pp));
roundval(f, get(pp));
roundval(d, 2);
roundval(a, 1);
set(adr, calc(adr + '?startscene=' + si + '&startactions=lookat('+h+','+v+','+f+','+d+','+a+');'));
js( history.replaceState(null, document.title, get(adr)); );
</action>
onclick中的方法基本上可以直接调用!
不行的话,自己action,调用view参数,用tween慢慢调吧!
都是从小白过来的……谁还没调过参数咋的……
~最后发现有现成的,~ 一天白忙活了