前提:点击触发脚本挂载在该物体上
Ray ray;
RaycastHit raycastHit;
private void Update()
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
}
void 点击事件类()
{
if (Physics.Raycast(ray, out raycastHit, 2000))
{
if (raycastHit.transform.name == this.transform.name)
{
...//内容代码
}
}
}