1、效果展示
2、搭建场景
3、代码
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class xy_try02 : MonoBehaviour
{
public InputField m_input;//输入框
public InputField m_search;//搜索框
public GameObject m_textPrefab;//Text预制体
public Transform parent;//Scroll View下的content
private List<GameObject> m_chattingRecords;//存储聊天记录
private List<GameObject> m_screeningRecords;//存储筛选后的聊天记录
// Start is called before the first frame update
void Start()
{
m_chattingRecords = new List<GameObject>();
m_input.onEndEdit.AddListener(AddRecord);//输入完毕
m_search.onValueChanged.AddListener(SearchRecords);//值改变
}
private void AddRecord(string content)
{
if (content == "")//输入内容不能为空
return;
GameObject t = Instantiate(m_textPrefab);//实例化
t.transform.SetParent(parent);//设置父物体
t.GetComponent<Text>().text = DateTime.Now.ToString() + ":" + content;
m_chattingRecords.Add(t);
m_input.text = null;
}
private void SearchRecords(string connect)
{
m_screeningRecords = new List<GameObject>();
foreach (var m_chattingRecord in m_chattingRecords)
{
m_chattingRecord.SetActive(false);//隐藏所有物体
if (m_chattingRecord.GetComponent<Text>().text.Split(':')[1].IndexOf(connect) >= 0)
{
m_screeningRecords.Add(m_chattingRecord);
}
}
foreach (var m_screeningRecord in m_screeningRecords)
{
m_screeningRecord.SetActive(true);
}
}
}