主要原因是多个节点绑定了同一个Data Context,需要找到这个节点,并删除属性Data Context.
提供一个快速找到绑定Data Context节点的方法.
shared_ptr<Node> node = dynamic_pointer_cast<Node>(getRoot());
Create_Node2D_Recursively(node);
void Create_Node2D_Recursively(shared_ptr<Node>& node)
{
size_t size = node->getAbstractChildCountOverride();
for (unsigned int i = 0; i < size; ++i)
{
shared_ptr<Node> object = dynamic_pointer_cast<Node>(node->getAbstractChildOverride(i));
ResourceSharedPtr res = object->getProperty(DataContext::DataContextProperty);
if (object->hasValue(DataContext::DataContextProperty)) {
kzLogDebug(("~~~~~~ {} has DataContext! kzUrl={}", object->getName(), object->getPath()));
}
if (object->getAbstractChildCountOverride() > 0)
{
Create_Node2D_Recursively(object);
}
else {
Viewport2DSharedPtr v2d = dynamic_pointer_cast<Viewport2D>(object);
if (v2d) {//Viewport2D
SceneSharedPtr sc = v2d->getScene();
if (sc->getChildCount() > 0)
{
shared_ptr<Node3D> node = dynamic_pointer_cast<Node3D>(sc);
Create_Node3D_Recursively(node);
}
}
}
}
}
void Create_Node3D_Recursively(shared_ptr<Node3D>& node)
{
size_t size = node->getChildCount();
for (unsigned int i = 0; i < size; ++i)
{
Node3DSharedPtr object = node->getChild(i);
if (object->hasValue(DataContext::DataContextProperty)) {
kzLogDebug(("~~3d~~~~ {} has DataContext! kzUrl={}", object->getName(), object->getPath()));
}
if (object->getChildCount() > 0)
{
Create_Node3D_Recursively(object);
}
}
}
运行HMI,在控制台查看log
有has DataContext! kzUrl=
即可通过url快速找到对应的节点,删除节点下DataContext