为了提高代码的可读性,写该三子棋分了三个部分,test.c(表达自己的步骤),game.h(实现游戏代码块之前对函数的声明)game.c(游戏代码块的实现),在.c文件中对函数的实现需引用.h文件中的函数声明,例如使用库函数printf需使用头文件#include <stdio.h>,在.c 文件汇总都要使用到该库函数,可将该头文件放于game.h头文件中,在.c文件使用时引用用#include "game.h"即可,最终我们需要的是这么一个三子棋模板并在上面进行下棋,接下来进行分析
test.c
简易menu菜单
提示所要选择的数字
void menu()
{
printf("********************\n");
printf("****1.play 0.exit***\n");
printf("********************\n");
}
是否开始游戏
输入1开始游戏,0退出游戏,选择其他提示输入错误,则重新输入,为了可以进行游戏可以不止玩一把,则可以用do… while来保证游戏可进行
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();//游戏菜单
printf("请输入:>");
scanf("%d", &input);
switch (input)//判断是否开始游戏
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新输入\n");
break;
}
} while (input);
return 0;
}
进入游戏
建立二维数组,用该数组来进行初始化棋盘,将数组,数组的行、列传给形参,同理打印棋盘,进行游戏当中都需要使用到数组所建立的棋盘,因此都要将该数组、行、列传给形参,棋盘初始化打印好后,进行下棋环节,下棋不止下一个棋子,分玩家下,电脑下,因此需要一个循环来控制下棋的重复性顺序,将玩家赢和电脑赢以及平局分别用字符来代替,满足谁赢的条件则返回相应的字符,否则继续游戏,直到平局。
void game()
{
char ret;
char board[3][3] = {
0 };
//初始化棋盘
Initboard(board, ROW, COL);
//打印棋盘
Displayboard(board, ROW, COL);
//1.玩家用*表示
// 2.电脑用#表示
//判断输赢
//1.玩家赢返回*
//2.电脑赢返回#
//3.继续游戏返回C
//4.平局返回P
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
test.c完整
#include "game.h"
void menu()
{
printf("********************\n");
printf("****1.play 0.exit***\n");
printf("********************\n");
}
void game()
{
char ret;
char board[3][3] = {
0 };
//初始化棋盘
Initboard(board, ROW, COL);
//打印棋盘
Displayboard(board, ROW, COL);
//1.玩家用*表示
// 2.电脑用#表示
//判断输赢
//1.玩家赢返回N
//2.电脑赢返回Q
//3.平局返回P
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();//游戏菜单
printf("请输入:>");
scanf("%d", &input);
switch (input)//判断是否开始游戏
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新输入\n");
break;
}
} while (input);
return 0;
}
game.h
头文件声明,对要实现的函数进行声明
#define _CRT_SECURE_NO_WARNINGS 1
#pragma warning(disable:6031)
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
接下来就是函数的具体实现
game.c
函数的具体实现
初始化棋盘
初始化棋盘为空格,打印棋盘模样后,进行下棋,谁赢返回谁输入的字符串,平局返回自定义的字符串
#include "game.h"
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//初始化为空格
}
}
}
打印棋盘
,
void Displayboard(char board[ROW][COL], int row, int col)
{
//打印数据和列
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
//打印分割线
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
}
printf("\n");
}
}
玩家下棋
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//输入坐标
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &i, &j);
//判断输入坐标合法性
if (i - 1 >= 0 && i - 1 < row && j - 1 >= 0 && j - 1 < col)
{
if (board[i - 1][j - 1] = ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("此坐标已被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
电脑下棋
//电脑下棋
void ComputMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
判断输赢
//判断输赢
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0]!=' ')
return board[i][0];
}
//判断列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j]!=' ')
return board[0][j];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1]!=' ' || board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1]!=' ')
return board[1][1];
//棋盘满了还没分出胜负
if (IsFull(board, ROW, COL) == 1)
return 'P';
return 'C';
}
void menu()
{
printf("********************\n");
printf("****1.play 0.exit***\n");
printf("********************\n");
}
void game()
{
char ret;
char board[3][3] = {
0 };
//初始化棋盘
Initboard(board, ROW, COL);
//打印棋盘
Displayboard(board, ROW, COL);
//1.玩家用*表示
// 2.电脑用#表示
//判断输赢
//1.玩家赢返回N
//2.电脑赢返回Q
//3.平局返回P
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();//游戏菜单
printf("请输入:>");
scanf("%d", &input);
switch (input)//判断是否开始游戏
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新输入\n");
break;
}
} while (input);
return 0;
}
game.c完整
#include "game.h"
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//初始化为空格
}
}
}
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col)
{
//打印数据和列
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
//打印分割线
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while (1)
{
//输入坐标
printf("请输入坐标:");
scanf("%d%d", &i, &j);
//判断输入坐标合法性
if (i - 1 >= 0 && i - 1 < row && j - 1 >= 0 && j - 1 < col)
{
if (board[i - 1][j - 1] = ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("此坐标已被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
//电脑下棋
void ComputMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0]!=' ')
return board[i][0];
}
//判断列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j]!=' ')
return board[0][j];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1]!=' ' || board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1]!=' ')
return board[1][1];
//棋盘满了还没分出胜负
if (IsFull(board, ROW, COL) == 1)
return 'P';
return 'C';
}
完整版代码
#define _CRT_SECURE_NO_WARNINGS 1
#pragma warning(disable:6031)
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//初始化为空格
}
}
}
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col)
{
//打印数据和列
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
//打印分割线
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while (1)
{
//输入坐标
printf("请输入坐标:");
scanf("%d%d", &i, &j);
//判断输入坐标合法性
if (i - 1 >= 0 && i - 1 < row && j - 1 >= 0 && j - 1 < col)
{
if (board[i - 1][j - 1] = ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("此坐标已被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
//电脑下棋
void ComputMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0]!=' ')
return board[i][0];
}
//判断列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j]!=' ')
return board[0][j];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1]!=' ' || board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1]!=' ')
return board[1][1];
//棋盘满了还没分出胜负
if (IsFull(board, ROW, COL) == 1)
return 'P';
return 'C';
}
void menu()
{
printf("********************\n");
printf("****1.play 0.exit***\n");
printf("********************\n");
}
void game()
{
char ret;
char board[3][3] = {
0 };
//初始化棋盘
Initboard(board, ROW, COL);
//打印棋盘
Displayboard(board, ROW, COL);
//1.玩家用*表示
// 2.电脑用#表示
//判断输赢
//1.玩家赢返回*
//2.电脑赢返回#
//3.继续游戏返回C
//4.平局返回P
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();//游戏菜单
printf("请输入:>");
scanf("%d", &input);
switch (input)//判断是否开始游戏
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新输入\n");
break;
}
} while (input);
return 0;
}
游戏展示
玩家赢
电脑赢
平局
评价
该简易版三子棋存在很多不足,主要是小白水平不足,只能仿造写这么一个代码。
电脑玩家不能够拥有特定的下法,而是随机下,减少了趣味性,不能够控制谁先下的顺序,望大佬给予更多的指点