解读DP-SLAM (5)

解读DP-SLAM (5)


上一次谈到Naive approach的缺点,在这篇论文里,作者提出一个DP-Mapping的概念,以及两种数据结构

the ancestry tree和the map,并且使粒子滤波的计算复杂度与迭代次数无关


今天来分析一下这些数据结构,先来看the ancestry tree:

1, The tree itself is rooted with an initial particle, of which all other particles are progeny

2, Each particle maintains a pointer to its parent and is assigned a unique numerical ID

3, Each particle maintains a list of grid squares that it has updated


Ancestry tree的特点:

The tree has bounded size regardless of the number of iterations of the particle filter


维护Ancestry tree过程 (maintain the ancestry tree):

概括描述:

We maintain a bounded size tree by pruning away unnecessary nodes

具体措施:

1, note that certain particles may not have children and can simply be removed from the tree

2, we can recursively prune away dead branches of the tree

剪枝的结果:

the only particle which are stored in our ancestry tree are exactly those particles which are ancestors of the

current generation of particles

PS:从句有一点复杂,慢慢理解

可想而知,这样的剪枝会产生一个结果:

If a particle has only one  child in our ancestry tree, we can essentially remove it, by collapsing that branch of

the tree

剪枝操作可以得到minimal ancestry tree,它有一个良好的性质:

Independent of the number of iterations of particle filtering, a minimal ancestry tree of P particles

1. has exactly P leaves

2. has branching factor of at least 2, and

3. has depth no more than P


ancestry tree的数据结构就介绍到这里,至于它怎样运用在SLAM过程,后面章节会介绍

我这里画一个草图,



哈哈,下次来分析Map representation


这是官方ppt的讲解图:










猜你喜欢

转载自blog.csdn.net/qq_39732684/article/details/80609361