方法:
if (flat)
{
actor->GetProperty()->SetInterpolationToFlat();//上
}
else
{
actor->GetProperty()->SetInterpolationToGouraud();//下
}
方法:
if (flat)
{
actor->GetProperty()->SetInterpolationToFlat();//上
}
else
{
actor->GetProperty()->SetInterpolationToGouraud();//下
}