Unity 数组中间插入值

 			string[] strs = new string[3];
            strs[0] = "0";
            strs[1] = "1";
            strs[2] = "2";
            foreach (var item in strs)
            {
    
    
                strs = strs.Select(x => x.Replace("0", "9")).ToArray();
            }
            List<string> lis = strs.Where(x => x != "").ToList();
            int a = 5;
            if (a > strs.Length)
                lis.Add("10");
            else
                lis.Insert(a, "10");
            //foreach (var item in lis)
            //{
    
    
            //    Log.Debug(item);
            //}
            string[] ss = AddArray(strs, 2, "p");
            foreach (var item in ss)
            {
    
    
                Log.Debug(item);
            }


		string[] AddArray(string[] Array3, int Index, string Value)
        {
    
    
            if (Index > (Array3.Length))
                Index = Array3.Length + 1;
            string[] TemArray = new string[Array3.Length + 1];
            for (int i = 0; i < TemArray.Length; i++)
            {
    
    
                if (Index > 0)
                {
    
    
                    if (i < Index - 1)
                        TemArray[i] = Array3[i];
                    else if (i == Index - 1)
                        TemArray[i] = Value;
                    else
                        TemArray[i] = Array3[i - 1];
                }
                else
                {
    
    
                    Index = 1;
                    TemArray[i] = Value;
                    Log.Debug("Index从1开始;");
                }
            }
            return TemArray;
        }

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转载自blog.csdn.net/qq_39556084/article/details/125869164