在编辑器Editor文件夹下加入下面代码
using UnityEditor;
using UnityEngine;
///
/// 显示Sorting Layer,Order In Layer
///
[CustomEditor(typeof(MeshRenderer))]
public class MeshRenderEditor : Editor
{
MeshRenderer meshRenderer;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
meshRenderer = target as MeshRenderer;
string[] layerNames = new string[SortingLayer.layers.Length];
for (int i = 0; i < layerNames.Length; i++)
{
layerNames[i] = SortingLayer.layers[i].name;
}
int layerValue = SortingLayer.GetLayerValueFromID(meshRenderer.sortingLayerID);
layerValue = EditorGUILayout.Popup("Sorting Layer", layerValue, layerNames);
SortingLayer layer = SortingLayer.layers[layerValue];
meshRenderer.sortingLayerName = layer.name;
meshRenderer.sortingLayerID = layer.id;
meshRenderer.sortingOrder = EditorGUILayout.IntField("Order In Layer", meshRenderer.sortingOrder);
}
}