Unity出包结果为“fail”UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

如题:
构建完成,结果为“失败”UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr),不知道是什么错误来回倒腾,删除lib,重启等。后来在stackoverflow上看到一个类似得解答:
原文:https://stackoverflow.com/questions/57148176/build-completed-with-a-result-of-failed-unityengine-guiutilityprocesseventin

我需要更改 C# API 兼容性级别,因为我使用的是来自较新 API 的一些函数。您可以在Edit -> Project Settings -> Player -> Other Settings -> Api Compatibility Level (from .NET Standard 2.0 to .NET 4.x )下更改它

我修改了C#得版本,就可以正常出包了。

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转载自blog.csdn.net/kuilaurence/article/details/128960719
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