Unity3D 命令行打包xcode工程(commandline build )

M_PROVISIONING_PROFILE="a8efop6a-33pt-5522-pokq-52d6d800aubv"#证书配置
M_CODE_SIGN_IDENTITY="iPhone Distribution: XXXXXX Technology INC. (XXXXXX)"#证书配置
M_XCODE_PATH="/User/xxxxxx/xxxxxx/xcode_project_root/"#XCODE工程目录路径
M_XCODE_NAME="Unity-iPhone"
M_ARCHIVE_PATH="./tmp/archive"
M_EXPORT_PATH="./tmp/ipa"
cd ${M_XCODE_PATH}

导出archive

构建xcworkspace
xcodebuild clean archive -workspace ${M_XCODE_NAME}.xcworkspace -scheme ${M_XCODE_NAME} -archivePath ${M_ARCHIVE_PATH} -configuration Release PROVISIONING_PROFILE="${M_PROVISIONING_PROFILE}" CODE_SIGN_IDENTITY="${M_CODE_SIGN_IDENTITY}"

构建xcodeproj
xcodebuild clean archive -scheme ${M_XCODE_NAME} -target ${M_XCODE_NAME} -archivePath ${M_ARCHIVE_PATH} -configuration Release PROVISIONING_PROFILE="${M_PROVISIONING_PROFILE}" CODE_SIGN_IDENTITY="${M_CODE_SIGN_IDENTITY}"

导出ipa

xcodebuild -exportArchive -archivePath "${M_ARCHIVE_PATH}.xcarchive" -exportPath "${M_EXPORT_PATH}" -exportOptionsPlist "Info.plist" -allowProvisioningUpdates

注意Info.plist文件中的内容修改

<key>provisioningProfiles</key>
<dict>
<key>com.baidu.gamename</key>
<string>a8efop6a-33pt-5522-pokq-52d6d800aubv</string>
</dict>

dev包的填写的内容

<key>method</key>
<string>development</string>

dis包的填写的内容

<key>method</key>
<string>app-store</string>

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转载自blog.csdn.net/PangNanGua/article/details/105486248