using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 定义玩家属性List
/// </summary>
public class UserInfo
{
public string userId { get; set; }
public int userAge { get; set; }
public int userLevel { get; set; }
}
2、对玩家属性List进行操作
RankTest.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
/// <summary>
/// 对玩家属性List进行操作
/// </summary>
public class RankTest : MonoBehaviour
{
public Text text;//在文本框中输出
List<UserInfo> user = new List<UserInfo>();
List<UserInfo> levelRank = new List<UserInfo>();
List<UserInfo> ageRank = new List<UserInfo>();
// Start is called before the first frame update
void Start()
{
user.Add(new UserInfo() { userId = "张1", userAge = 21, userLevel = 3 });
user.Add(new UserInfo() { userId = "张2", userAge = 82, userLevel = 34 });
user.Add(new UserInfo() { userId = "张3", userAge = 43, userLevel = 15 });
user.Add(new UserInfo() { userId = "张4", userAge = 24, userLevel = 6 });
user.Add(new UserInfo() { userId = "张5", userAge = 55, userLevel = 77 });
user.Add(new UserInfo() { userId = "张6", userAge = 26, userLevel = 8 });
//降序排序
levelRank = user.OrderByDescending(t=>t.userLevel).ToList();
ageRank = user.OrderByDescending(t => t.userAge).ToList();
//直接显示
//foreach (var item in user)
//{
// text.text += item.userId + "--" + item.userAge + "--" + item.userLevel + "\n";
//}
//根据关卡降序排序
//foreach (var item in levelRank)
//{
// text.text += item.userId + "--" + item.userAge + "--" + item.userLevel + "\n";
//}
//根据年龄降序排序
foreach (var item in ageRank)
{
text.text += item.userId + "--" + item.userAge + "--" + item.userLevel + "\n";
}
}
}