/// <summary>
/// 获取系统所有屏幕的总分辨率
/// </summary>
/// <returns>多个屏幕分辨率总和</returns>
public static Rectangle GetHostScreenBounds()
{
int minX = 0;
int minY =0;
int maxX=0;
int maxY = 0;
foreach (Screen screen in Screen.AllScreens)
{
if (screen != null)
{
Rectangle rectangle = screen.Bounds;
minX = rectangle.X < minX ? rectangle.X : minX;
minY = rectangle.X < minY ? rectangle.X : minY;
maxX = rectangle.X + rectangle.Width > maxX ? rectangle.X + rectangle.Width : maxX;
maxY = rectangle.Y + rectangle.Height > maxY ? rectangle.Y + rectangle.Height : maxY;
}
}
return new Rectangle(minX, minY , maxX - minX, maxY -minY);
}
1、先上代买 在说原理
第一 ,获取系统上每个屏幕的边缘分辨率大小进行判断 ,通过获取到大边缘减去最小边缘即获取屏幕大小