Unity 服务器:
using UnityEngine;
using WebSocketSharp;
using WebSocketSharp.Server;
public class MyWebSocketServer : MonoBehaviour
{
private WebSocketServer wssv;
private WebSocketServerBehavior serverBehavior;
private void Start()
{
// 创建WebSocket服务器实例,监听在本地的8080端口
wssv = new WebSocketServer(8080);
// 创建自定义的WebSocket行为类
serverBehavior = new WebSocketServerBehavior();
// 将行为类添加到WebSocket服务器
wssv.AddWebSocketService<WebSocketServerBehavior>("/", behavior => behavior = serverBehavior);
// 启动服务器
wssv.Start();
Debug.Log("WebSocket服务器已启动,监听端口8080");
}
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