Unity根据您的实际需求和目标平台选择适当的保存路径
string Name = DateTime.Now.ToString("yyyyMMddHHmmss");
string streamingAssetsPath = Application.streamingAssetsPath;
string filePath = Path.Combine(streamingAssetsPath, Name + ".png");
#if UNITY_EDITOR || UNITY_STANDALONE
// 如果是在Unity编辑器或Standalone平台上运行,将StreamingAssets路径更改为应用程序的可写入路径
filePath = Path.Combine(Application.persistentDataPath, Name + ".png");
#endif
File.WriteAllBytes(filePath, bytes);
Debug.Log("截图已保存至:" + filePath);
要将保存路径更改为桌面上的路径;
string Name = DateTime.Now.ToString("yyyyMMddHHmmss");
string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string filePath = Path.Combine(desktopPath, Name + ".png");
File.WriteAllBytes(filePath, bytes);
Debug.Log("截图已保存至:" + filePath);
要判断桌面路径是否存在,并根据结果选择保存路径,请使用以下代码示例
string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string filePath;
if (Directory.Exists(desktopPath))
{
filePath = Path.Combine(desktopPath, Name + ".png");
}
else
{
string streamingAssetsPath = Application.streamingAssetsPath;
filePath = Path.Combine(streamingAssetsPath, Name + ".png");
}
File.WriteAllBytes(filePath, bytes);
Debug.Log("截图已保存至:" + filePath);
应用代码场景在截图保存里,请不理解的到上一篇截图查看