【摘要】编写Socket通讯程序是一个老话题。本文重点介绍Windows平台和Linux平台Socket通讯的不同,采用C++,编制了一个简单的跨平台的Socket通讯库。 一、Socket通讯的基础知识 Socket通讯是两个计算机之间最基本的通讯方法,有TCP和UDP两种协议。关于这两种协议的区别,不少文章已有详述,这里,稍微总结一下: 1.TCP是面向连接的,是“流”式的,意即通讯两端建立了一个“数码流管”,该流无头无尾,接收端保证接收顺序,但不保证包的分割。 2.UDP是面向无连接的,是“包”式的,意即通讯两端自由发送数据包,接收端不保证接收顺序,但保证包的分割与发送端一致。 正是基于上述二者的不同,在编程上,它们的区别如下:对TCP连接,服务器端过程(bind->listen->accept->send/receive)与客户端不相同(connect->send/receive),对UDP连接,二者似乎更对等一些(服务器端仅需要bind)。 二、跨平台的Socket辅助程序 以下给出源代码。 sock_wrap.h代码如下,其中用到了platform.h,定义_WIN32_PLATFROM_和_LINUX_PLATFROM_两个宏。 [cpp] view plain copy #ifndef _SOCK_WRAP_H_ #define _SOCK_WRAP_H_ #include "platform.h" #if defined(_WIN32_PLATFROM_) #include <winsock2.h> typedef SOCKET HSocket; #endif #if defined(_LINUX_PLATFORM_) #include <netinet/in.h> #include <sys/socket.h> #include <sys/types.h> typedef int HSocket; #define SOCKET_ERROR (-1) #define INVALID_SOCKET 0 #endif typedef struct { int block; int sendbuffersize; int recvbuffersize; int lingertimeout; int recvtimeout; int sendtimeout; } socketoption_t; typedef struct { int nbytes; int nresult; } transresult_t; int InitializeSocketEnvironment(); void FreeSocketEnvironment(); void GetAddressFrom(sockaddr_in *addr, const char *ip, int port); void GetIpAddress(char *ip, sockaddr_in *addr); bool IsValidSocketHandle(HSocket handle); int GetLastSocketError(); HSocket SocketOpen(int tcpudp); void SocketClose(HSocket &handle); int SocketBlock(HSocket hs, bool bblock); int SocketTimeOut(HSocket hs, int recvtimeout, int sendtimeout, int lingertimeout); int SocketBind(HSocket hs, sockaddr_in *addr); HSocket SocketAccept(HSocket hs, sockaddr_in *addr); int SocketListen(HSocket hs, int maxconn); void SocketSend(HSocket hs, const char *ptr, int nbytes, transresult_t &rt); void SocketRecv(HSocket hs, char *ptr, int nbytes, transresult_t &rt); void SocketTryRecv(HSocket hs, char *ptr, int nbytes, int milliseconds, transresult_t &rt); void SocketTrySend(HSocket hs, const char *ptr, int nbytes, int milliseconds, transresult_t &rt); void SocketClearRecvBuffer(HSocket hs); class CSockWrap { public: CSockWrap(int tcpudp); ~CSockWrap(); void SetAddress(const char *ip, int port); void SetAddress(sockaddr_in *addr); int SetTimeOut(int recvtimeout, int sendtimeout, int lingertimeout); int SetBufferSize(int recvbuffersize, int sendbuffersize); int SetBlock(bool bblock); HSocket GetHandle () { return m_hSocket;} void Reopen(bool bForceClose); void Close(); transresult_t Send(void *ptr, int nbytes); transresult_t Recv(void *ptr, int nbytes ); transresult_t TrySend(void *ptr, int nbytes, int milliseconds); transresult_t TryRecv(void *ptr, int nbytes, int milliseconds ); void ClearRecvBuffer(); protected: HSocket m_hSocket; sockaddr_in m_stAddr; int m_tcpudp; }; #endif sock_wrap.cpp代码如下,其中引用了lightThread.h和spantime.h,它们的代码见“跨平台(Windows+Linux)的线程辅助程序”。 [cpp] view plain copy #include "platform.h" #include <stdio.h> #include <string.h> #include <fcntl.h> #include "lightthread.h" #include "sock_wrap.h" #include "TimeSpan.h" #define INVALIDSOCKHANDLE INVALID_SOCKET #if defined(_WIN32_PLATFROM_) #include <windows.h> #define ISSOCKHANDLE(x) (x!=INVALID_SOCKET) #define BLOCKREADWRITE 0 #define NONBLOCKREADWRITE 0 #define SENDNOSIGNAL 0 #define ETRYAGAIN(x) (x==WSAEWOULDBLOCK||x==WSAETIMEDOUT) #define gxsprintf sprintf_s #endif #if defined(_LINUX_PLATFORM_) #include <stdlib.h> #include <errno.h> #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #define ISSOCKHANDLE(x) (x>0) #define BLOCKREADWRITE MSG_WAITALL #define NONBLOCKREADWRITE MSG_DONTWAIT #define SENDNOSIGNAL MSG_NOSIGNAL #define ETRYAGAIN(x) (x==EAGAIN||x==EWOULDBLOCK) #define gxsprintf snprintf #endif void GetAddressFrom(sockaddr_in *addr, const char *ip, int port) { memset(addr, 0, sizeof(sockaddr_in)); addr->sin_family = AF_INET; /*地址类型为AF_INET*/ if(ip) { addr->sin_addr.s_addr = inet_addr(ip); } else { /*网络地址为INADDR_ANY,这个宏表示本地的任意IP地址,因为服务器可能有多个网卡,每个网卡也可能绑定多个IP地址, 这样设置可以在所有的IP地址上监听,直到与某个客户端建立了连接时才确定下来到底用哪个IP地址*/ addr->sin_addr.s_addr = htonl(INADDR_ANY); } addr->sin_port = htons(port); /*端口号*/ } void GetIpAddress(char *ip, sockaddr_in *addr) { unsigned char *p =(unsigned char *)( &(addr->sin_addr)); gxsprintf(ip, 17, "%u.%u.%u.%u", *p,*(p+1), *(p+2), *(p+3) ); } int GetLastSocketError() { #if defined(_WIN32_PLATFROM_) return WSAGetLastError(); #endif #if defined(_LINUX_PLATFORM_) return errno; #endif } bool IsValidSocketHandle(HSocket handle) { return ISSOCKHANDLE(handle); } void SocketClose(HSocket &handle) { if(ISSOCKHANDLE(handle)) { #if defined(_WIN32_PLATFROM_) closesocket(handle); #endif #if defined(_LINUX_PLATFORM_) close(handle); #endif handle = INVALIDSOCKHANDLE; } } HSocket SocketOpen(int tcpudp) { int protocol = 0; HSocket hs; #if defined(_WIN32_PLATFROM_) if(tcpudp== SOCK_STREAM) protocol=IPPROTO_TCP; else if (tcpudp== SOCK_DGRAM) protocol = IPPROTO_UDP; #endif hs = socket(AF_INET, tcpudp, protocol); return hs; } int SocketBind(HSocket hs, sockaddr_in *paddr) { return bind(hs, (struct sockaddr *)paddr, sizeof(sockaddr_in)); } int SocketListen(HSocket hs, int maxconn) { return listen(hs,maxconn); } HSocket SocketAccept(HSocket hs, sockaddr_in *paddr) { #if defined(_WIN32_PLATFROM_) int cliaddr_len = sizeof(sockaddr_in); #endif #if defined(_LINUX_PLATFORM_) socklen_t cliaddr_len = sizeof(sockaddr_in); #endif return accept(hs, (struct sockaddr *)paddr, &cliaddr_len); } // // if timeout occurs, nbytes=-1, nresult=1 // if socket error, nbyte=-1, nresult=-1 // if the other side has disconnected in either block mode or nonblock mode, nbytes=0, nresult=-1 // otherwise nbytes= the count of bytes sent , nresult=0 void SocketSend(HSocket hs, const char *ptr, int nbytes, transresult_t &rt) { rt.nbytes = 0; rt.nresult = 0; if(!ptr|| nbytes<1) return; //Linux: flag can be MSG_DONTWAIT, MSG_WAITALL, 使用MSG_WAITALL的时候, socket 必须是处于阻塞模式下,否则WAITALL不能起作用 rt.nbytes = send(hs, ptr, nbytes, BLOCKREADWRITE|SENDNOSIGNAL); if(rt.nbytes>0) { rt.nresult = (rt.nbytes == nbytes)?0:1; } else if(rt.nbytes==0) { rt.nresult=-1; } else { rt.nresult = GetLastSocketError(); rt.nresult = ETRYAGAIN(rt.nresult)? 1:-1; } } // if timeout occurs, nbytes=-1, nresult=1 // if socket error, nbyte=-1, nresult=-1 // if the other side has disconnected in either block mode or nonblock mode, nbytes=0, nresult=-1 void SocketRecv(HSocket hs, char *ptr, int nbytes, transresult_t &rt) { rt.nbytes = 0; rt.nresult = 0; if(!ptr|| nbytes<1) return; rt.nbytes = recv(hs, ptr, nbytes, BLOCKREADWRITE); if(rt.nbytes>0) { return; } else if(rt.nbytes==0) { rt.nresult=-1; } else { rt.nresult = GetLastSocketError(); rt.nresult = ETRYAGAIN(rt.nresult)? 1:-1; } } // nbytes= the count of bytes sent // if timeout occurs, nresult=1 // if socket error, nresult=-1, // if the other side has disconnected in either block mode or nonblock mode, nresult=-2 void SocketTrySend(HSocket hs, const char *ptr, int nbytes, int milliseconds, transresult_t &rt) { rt.nbytes = 0; rt.nresult = 0; if(!ptr|| nbytes<1) return; int n; CMyTimeSpan start; while(1) { n = send(hs, ptr+rt.nbytes, nbytes, NONBLOCKREADWRITE|SENDNOSIGNAL); if(n>0) { rt.nbytes += n; nbytes -= n; if(rt.nbytes >= nbytes) { rt.nresult = 0; break; } } else if( n==0) { rt.nresult= -2; break; } else { n = GetLastSocketError(); if(ETRYAGAIN(n)) { CLightThread::DiscardTimeSlice(); } else { rt.nresult = -1; break; } } if(start.GetSpaninMilliseconds()>milliseconds) { rt.nresult= 1; break;} } } // if timeout occurs, nbytes=-1, nresult=1 // if socket error, nbyte=-1, nresult=-1 // if the other side has disconnected in either block mode or nonblock mode, nbytes=0, nresult=-1 void SocketTryRecv(HSocket hs, char *ptr, int nbytes, int milliseconds, transresult_t &rt) { rt.nbytes = 0; rt.nresult = 0; if(!ptr|| nbytes<1) return; if(milliseconds>2) { CMyTimeSpan start; while(1) { rt.nbytes = recv(hs, ptr, nbytes, NONBLOCKREADWRITE); if(rt.nbytes>0) { break; } else if(rt.nbytes==0) { rt.nresult = -1; break; } else { rt.nresult = GetLastSocketError(); if( ETRYAGAIN(rt.nresult)) { if(start.GetSpaninMilliseconds()>milliseconds) { rt.nresult= 1; break;} CLightThread::DiscardTimeSlice(); } else { rt.nresult = -1; break; } } } } else { SocketRecv(hs, ptr, nbytes, rt); } } void SocketClearRecvBuffer(HSocket hs) { #if defined(_WIN32_PLATFROM_) struct timeval tmOut; tmOut.tv_sec = 0; tmOut.tv_usec = 0; fd_set fds; FD_ZERO(&fds); FD_SET(hs, &fds); int nRet = 1; char tmp[100]; int rt; while(nRet>0) { nRet= select(FD_SETSIZE, &fds, NULL, NULL, &tmOut); if(nRet>0) { nRet = recv(hs, tmp, 100,0); } } #endif #if defined(_LINUX_PLATFORM_) char tmp[100]; while(recv(hs, tmp, 100, NONBLOCKREADWRITE)> 0); #endif } int SocketBlock(HSocket hs, bool bblock) { unsigned long mode; if( ISSOCKHANDLE(hs)) { #if defined(_WIN32_PLATFROM_) mode = bblock?0:1; return ioctlsocket(hs,FIONBIO,&mode); #endif #if defined(_LINUX_PLATFORM_) mode = fcntl(hs, F_GETFL, 0); //获取文件的flags值。 //设置成阻塞模式 非阻塞模式 return bblock?fcntl(hs,F_SETFL, mode&~O_NONBLOCK): fcntl(hs, F_SETFL, mode | O_NONBLOCK); #endif } return -1; } int SocketTimeOut(HSocket hs, int recvtimeout, int sendtimeout, int lingertimeout) //in milliseconds { int rt=-1; if (ISSOCKHANDLE(hs) ) { rt=0; #if defined(_WIN32_PLATFROM_) if(lingertimeout>-1) { struct linger lin; lin.l_onoff = lingertimeout; lin.l_linger = lingertimeout ; rt = setsockopt(hs,SOL_SOCKET,SO_DONTLINGER,(const char*)&lin,sizeof(linger)) == 0 ? 0:0x1; } if(recvtimeout>0 && rt == 0) { rt = rt | (setsockopt(hs,SOL_SOCKET,SO_RCVTIMEO,(char *)&recvtimeout,sizeof(int))==0?0:0x2); } if(sendtimeout>0 && rt == 0) { rt = rt | (setsockopt(hs,SOL_SOCKET, SO_SNDTIMEO, (char *)&sendtimeout,sizeof(int))==0?0:0x4); } #endif #if defined(_LINUX_PLATFORM_) struct timeval timeout; if(lingertimeout>-1) { struct linger lin; lin.l_onoff = lingertimeout>0?1:0; lin.l_linger = lingertimeout/1000 ; rt = setsockopt(hs,SOL_SOCKET,SO_LINGER,(const char*)&lin,sizeof(linger)) == 0 ? 0:0x1; } if(recvtimeout>0 && rt == 0) { timeout.tv_sec = recvtimeout/1000; timeout.tv_usec = (recvtimeout % 1000)*1000; rt = rt | (setsockopt(hs,SOL_SOCKET,SO_RCVTIMEO,&timeout,sizeof(timeout))==0?0:0x2); } if(sendtimeout>0 && rt == 0) { timeout.tv_sec = sendtimeout/1000; timeout.tv_usec = (sendtimeout % 1000)*1000; rt = rt | (setsockopt(hs,SOL_SOCKET, SO_SNDTIMEO, &timeout,sizeof(timeout))==0?0:0x4); } #endif } return rt; } int InitializeSocketEnvironment() { #if defined(_WIN32_PLATFROM_) WSADATA Ws; //Init Windows Socket if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 ) { return -1; } #endif return 0; } void FreeSocketEnvironment() { #if defined(_WIN32_PLATFROM_) WSACleanup(); #endif } //============================================================================================================== //================================================================================================================ CSockWrap::CSockWrap(int tcpudp) { memset(&m_stAddr, 0, sizeof(sockaddr_in)); m_tcpudp = tcpudp; m_hSocket = INVALIDSOCKHANDLE; Reopen(false); } CSockWrap::~CSockWrap() { SocketClose(m_hSocket); } void CSockWrap::Reopen(bool bForceClose) { if (ISSOCKHANDLE(m_hSocket) && bForceClose) SocketClose(m_hSocket); if (!ISSOCKHANDLE(m_hSocket) ) { m_hSocket=SocketOpen(m_tcpudp); } } void CSockWrap::SetAddress(const char *ip, int port) { GetAddressFrom(&m_stAddr, ip, port); } void CSockWrap::SetAddress(sockaddr_in *addr) { memcpy(&m_stAddr, addr, sizeof(sockaddr_in)); } int CSockWrap::SetTimeOut(int recvtimeout, int sendtimeout, int lingertimeout) //in milliseconds { return SocketTimeOut(m_hSocket, recvtimeout, sendtimeout, lingertimeout); } int CSockWrap::SetBufferSize(int recvbuffersize, int sendbuffersize) //in bytes { int rt=-1; if (ISSOCKHANDLE(m_hSocket) ) { #if defined(_WIN32_PLATFROM_) if(recvbuffersize>-1) { rt = setsockopt( m_hSocket, SOL_SOCKET, SO_RCVBUF, ( const char* )&recvbuffersize, sizeof( int ) ); } if(sendbuffersize>-1) { rt = rt | (setsockopt(m_hSocket,SOL_SOCKET,SO_SNDBUF,(char *)&sendbuffersize,sizeof(int))==0?0:0x2); } #endif } return rt; } int CSockWrap::SetBlock(bool bblock) { return SocketBlock(m_hSocket, bblock); } transresult_t CSockWrap::Send(void *ptr, int nbytes) { transresult_t rt; SocketSend(m_hSocket, (const char *)ptr, nbytes,rt); return rt; } transresult_t CSockWrap::Recv(void *ptr, int nbytes ) { transresult_t rt; SocketRecv(m_hSocket, (char *)ptr, nbytes,rt); return rt; } transresult_t CSockWrap::TrySend(void *ptr, int nbytes, int milliseconds) { transresult_t rt; SocketTrySend(m_hSocket, (const char *)ptr, nbytes,milliseconds, rt); return rt; } transresult_t CSockWrap::TryRecv(void *ptr, int nbytes, int milliseconds ) { transresult_t rt; SocketTryRecv(m_hSocket, (char *)ptr, nbytes,milliseconds, rt); return rt; } void CSockWrap::ClearRecvBuffer() { SocketClearRecvBuffer(m_hSocket); } 上面的辅助程序实际上包含了对一些常用的socket函数的封装和一个类CSockWrap,如果需要自己组建通讯逻辑,可以直接用这些C风格的函数,CSockWrap实际上就是这样一个应用。发送和接收函数的返回值有点复杂,是一个结构体transresult_t,本文的意思是,如果发生接收/发送错误,直接从函数的返回值大致判断下一步的动作。 四、关于Socket通讯过程的一些讨论 1.关于send函数。Socket中Send函数的意思是只要将应用程序的数据发送到网卡中就算成功,将发送端的网线拔掉与将接收端的网线拔掉,Send函数的返回可能不同,因此它的正常返回不能作为接收方是否收到的判断条件。如果需要确保对方收到信息,只能采用应答式,但这样做可能会降低双方的通讯效率。一般情况下,Send不会阻塞,除非网卡的发送缓冲区已经满了(发送端直接掉线)。 2.关于recv函数。Recv是最常用的阻塞函数,但通常情况下,应设置其为非阻塞(windows将整个Socket连接都设为非阻塞,linux可以有两种方式),因为,如果发送方已经掉线,或者还需要干别的事情,让Recv阻塞显然是不合适的。当然,也可以不用Recv,而用非阻塞的Select函数(本文没有涉及Select函数),其实它们的效果是一样的。 3.关于从send和recv函数的返回值来初步判断网络状态,见SocketSend等函数的注释。 4.采用UDP通讯时,数据包的内容不宜过大,所以UDP特别适合于命令的传输(一次的通讯量小,但可能频繁)。 5.SocketClearRecvBuffer函数一般用于TCP连接,当接收方发觉由”丢包“时,作为”对齐“信息包之用。
跨平台(Windows+Linux)的Socket通讯程序(一)—底层封装
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