本文介绍,在Unity3D中,如何将Debug.Log()的信息输出到屏幕窗口上。
1.新建一个cs脚本:ConsoleToScreen.cs,
2.写入以下内容:
using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 用于把Debug.Log的信息输出到游戏窗口中
/// </summary>
public class ConsoleToScreen : MonoBehaviour
{
/// <summary>一页展示多少行</summary>
private const int maxLines = 50;
/// <summary>一行有多少个字</summary>
private const int maxLineLength = 80;
/// <summary>输出的字体大小</summary>
private const int fontSize = 20;
/// <summary>字体颜色</summary>
private readonly Color fontColor = Color.red;
private string _logStr = "";
private readonly List<string> _lines = new List<string>();
void OnEnable() {
Application.logMessageReceived += Log; }
void OnDisable() {
Application.logMessageReceived -= Log; }
public void Log(string logString, string stackTrace, LogType type)
{
foreach (var line in logString.Split('\n'))
{
if (line.Length <= maxLineLength)
{
_lines.Add(line);
continue;
}
var lineCount = line.Length / maxLineLength + 1;
for (int i = 0; i < lineCount; i++)
{
if ((i + 1) * maxLineLength <= line.Length)
{
_lines.Add(line.Substring(i * maxLineLength, maxLineLength));
}
else
{
_lines.Add(line.Substring(i * maxLineLength, line.Length - i * maxLineLength));
}
}
}
if (_lines.Count > maxLines)
{
_lines.RemoveRange(0, _lines.Count - maxLines);
}
_logStr = string.Join("\n", _lines);
}
private void OnGUI()
{
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity,
new Vector3(1f, 1f, 1.0f));
GUI.Label(new Rect(10, 10, 600, 370), _logStr, new GUIStyle() {
fontSize = Math.Max(10, fontSize), normal = new GUIStyleState() {
textColor = fontColor } });
}
}
有四个参数可以设置:maxLines、maxLineLength、fontSize、fontColor。
3.将脚本随便挂到一个场景中的物体上就好了。