代码如下:
#Cards Module
#1.Card类:
class Card():
RANKS=['A','2','3','4','5',
'6','7','8','9','10',
'J','Q','K']
SUITS=['梅','方','红','黑']
#a.构造函数即初始化
def __init__(self,rank,suit,face_up=True):
self.rank=rank #指的是牌面数字113
self.suit=suit #suit指的是花色
self.is_face_up=face_up #是否显示牌正面,True为正面,False为反面
#b.重写print()方法
def __str__(self):
if self.is_face_up: #重新打印一张牌的信息
rep=self.suit+self.rank #如果是正面打印出花色和数字
else:
rep='XX' #如果是背面打印XX
return rep
#c.翻牌的方法:
def flip(self):
self.is_face_up=not self.is_face_up
#d.牌的顺序号
def pic_order(self):
if self.rank=='A':
FaceNum=1
elif self.rank=='J':
FaceNum=11
elif self.rank=='Q':
FaceNum=12
elif self.rank=='K':
FaceNum=13
else:
FaceNum=int(self.rank)
if self.suit=='梅':
Suit=1
elif self.suit=='方':
Suit=2
elif self.suit=='红':
Suit=3
else:
Suit=4
return(Suit-1)*13+FaceNum
#2.Hand类:
class Hand():
#a.构造函数即初始化
def __init__(self):
self.cards=[]
#b.重写print()方法
def __str__(self):
if self.cards:
rep=''
for card in self.cards:
rep+=str(card)+'\t'
return rep
#c.清空牌手手里的牌
def clear(self):
self.cards=[]
#d.增加牌手手里的牌
def add(self,card):
self.cards.append(card) #使用列表的追加方法append()
#e.把一张牌给别的牌手
def give(self,card,other_hand):
self.cards.remove(card)
other_hand.add(card)
#3.Poke类:
class Poke(Hand):
#a.#生成一副牌
def populate(self):
for suit in Card.SUITS:
for rank in Card.RANKS:
self.add(Card(rank, suit))
#b.洗牌
def shuffle(self):
import random
random.shuffle(self.cards)
#c.发牌,发给玩家,每人默认13张牌
def deal(self, hands, per_hand = 13):
for rounds in range(per_hand):
for hand in hands:
if self.cards:
top_card = self.cards[0]
self.cards.remove(top_card)
hand.add(top_card)
else:
print("Can't continue deal. Out of cards!")
#主程序:
if __name__=="__main__":
print('This is a module with classes for playing cards')
#四个玩家
players = [Hand(),Hand(),Hand(),Hand()]
poke1 = Poke()
poke1.populate()
poke1.shuffle()
poke1.deal(players,13)
#显示四位牌手的牌
n=1
for hand in players:
print('牌手',n,end=':\n')
print(hand)
n=n+1
input('\nPress the enter key to exit')
效果如下: