Unity 实用的方法

计算LookAt值

viewMatrix = Matrix4x4.LookAt (camera.transform.position, camera.transform.position + camera.transform.forward, camera.transform.up);
viewMatrix = Matrix4x4.LookAt (camera.transform.position, camera.transform.position + camera.transform.forward, camera.transform.up);

Mathf.SmoothDamp 阻尼函数

阻尼运动是指一个物体在受到外部力或作用下,沿着一条路径逐渐减速接近目标值的运动方式

猜你喜欢

转载自blog.csdn.net/st75033562/article/details/134814988