Unity加载不在场景列表(不在build setting里)的场景

  1. 加载场景路径:从Assets开始,以".unity"后缀名结束
  2. 如果不是场景完整路径,不会加载失败,会自动创建一个空场景。
    如果发现加载的场景名字没问题,但是个空场景,说明加载逻辑是没问题的,只是路径错了
//加载场景路径(从Assets开始,以.unity后缀名结束)
sceneFullName = "Assets/Scenes/Scence0.unity";

LoadSceneParameters parameters = new LoadSceneParameters() {
    
     loadSceneMode = LoadSceneMode.Single,localPhysicsMode = LocalPhysicsMode.None };
AsyncOperation asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(sceneFullName,parameters);

Scene scene = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(sceneFullName,parameters);

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转载自blog.csdn.net/kaixinjiaoluo/article/details/124536094