- 加载场景路径:从Assets开始,以".unity"后缀名结束
- 如果不是场景完整路径,不会加载失败,会自动创建一个空场景。
如果发现加载的场景名字没问题,但是个空场景,说明加载逻辑是没问题的,只是路径错了
sceneFullName = "Assets/Scenes/Scence0.unity";
LoadSceneParameters parameters = new LoadSceneParameters() {
loadSceneMode = LoadSceneMode.Single,localPhysicsMode = LocalPhysicsMode.None };
AsyncOperation asyncOperation = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneAsyncInPlayMode(sceneFullName,parameters);
Scene scene = UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(sceneFullName,parameters);