#include"HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scenereturn scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//// 1. super init firstif ( !Layer::init() )
{
returnfalse;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/// 2. add a menu item with "X" image, which is clicked to quit the program// you may modify it.// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/// 3. add your codes below...// add a label shows "Hello World"// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
label->setVisible(false);
// add "HelloWorld" splash screen"// auto sprite = Sprite::create("HelloWorld.png");// position the sprite on the center of the screen// sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));// add the sprite as a child to this layer//this->addChild(sprite, 0);
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("ingame_gui-hd.plist");
Sprite* Hero1Sprite = Sprite::createWithSpriteFrameName("power_portrait_fireball_0001.png");
Hero1Sprite->setPosition(Point(100, 100));
this->addChild(Hero1Sprite, 1);
//建立Progresstime 环形进度条//Sprite* loadingSprite = Sprite::createWithSpriteFrameName("power_loading.png");//ProgressTimer* fireballTimer;
fireballTimer = ProgressTimer::create(Sprite::createWithSpriteFrameName("power_loading.png"));
fireballTimer->setPosition(Vec2(100, 100));
fireballTimer->setType(ProgressTimer::Type::RADIAL);
fireballTimer->setPercentage(100);
fireballTimer->setReverseDirection(true);
this->addChild(fireballTimer,10);
HelloWorld::startProgress();
returntrue;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
void HelloWorld::startProgress()
{
this->schedule(schedule_selector(HelloWorld::updateFireProgress));
}
void HelloWorld::updateFireProgress(float dt)
{
fireballTimer->setPercentage(fireballTimer->getPercentage() - dt *5);
if ((fireballTimer->getPercentage()) ==0)
{
this->unschedule(schedule_selector(HelloWorld::updateFireProgress));
}
}