序
抽象的图纸叫类,包含具体数据的叫对象。
类的序列化和反序列化
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
[Serializable]
public class MyData
{
public int Number { get; set; }
public string Text { get; set; }
}
public class Save : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
MyData data = new MyData() { Number = 123, Text = "Hello, world!" };
// 保存数据到硬盘
BinaryFormatter formatter = new BinaryFormatter();
using (FileStream stream = new FileStream("D://mydata.bin", FileMode.Create))
{
formatter.Serialize(stream, data);
}
// 从硬盘读取数据
MyData deserializedData;
using (FileStream stream = new FileStream("D://mydata.bin", FileMode.Open))
{
deserializedData = (MyData)formatter.Deserialize(stream);
}
Debug.Log(deserializedData.Number+" , "+deserializedData.Text);
}
// Update is called once per frame
void Update()
{
}
}
数组的序列化和反序列化
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 序列化和反序列化用到的
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public class Save : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// // 01.序列化
// int[] intArray1 = { 1, 2, 3, 4, 5 };
// int[] intArray2 = { 10, 20, 30, 40, 50 };
// // 创建一个二进制格式化器
// BinaryFormatter formatter = new BinaryFormatter();
// // 创建一个文件流
// using (FileStream stream = new FileStream("D://test.bin", FileMode.Create))
// {
// // 序列化第一个数组
// formatter.Serialize(stream, intArray1);
// // 序列化第二个数组
// formatter.Serialize(stream, intArray2);
// }
// 02.反序列化
// 创建一个二进制格式化器
BinaryFormatter formatter = new BinaryFormatter();
// 创建一个文件流
using (FileStream stream = new FileStream("D://test.bin", FileMode.Open))
{
// 反序列化第一个数组
int[] intArray1 = (int[])formatter.Deserialize(stream);
// 反序列化第二个数组
int[] intArray2 = (int[])formatter.Deserialize(stream);
// 打印数组内容
foreach (int i in intArray1)
{
Debug.Log(i);
}
foreach (int i in intArray2)
{
Debug.Log(i);
}
}
}
// Update is called once per frame
void Update()
{
}
}