public class CameraCtrl : MonoBehaviour { public static CameraCtrl Instance; private void Awake() { Instance = this; } /// <summary> /// 实时看着主角 /// </summary> /// <param name="pos">主角位置</param> public void AutoLookAt(Vector3 pos) { transform.LookAt(pos); } }
在游戏中新建一个空物体,初始化,把摄像机拖拽进来使之成为子物体,然后把摄像机对准需要跟随的物体,上面此脚本挂载到空物体上面,然后在需要跟随的物体身上的脚本调用AutoLookAt方法
//摄像机自动跟随 private void CameraAutoFollow() { if (CameraCtrl.Instance == null) return; CameraCtrl.Instance.transform.position = gameObject.transform.position; CameraCtrl.Instance.AutoLookAt(gameObject.transform.position); }