void Start () {
}
float speed=10f;
void Update () {
float step = speed * Time.deltaTime;
gameObject.transform.localPosition = Vector3.MoveTowards(gameObject.transform.localPosition, new Vector3(36f, -1.95f, 6.2f), step);
}
}
}
float speed=10f;
void Update () {
float step = speed * Time.deltaTime;
gameObject.transform.localPosition = Vector3.MoveTowards(gameObject.transform.localPosition, new Vector3(36f, -1.95f, 6.2f), step);
}
}