凹凸多边形的拆分
<html><head><title>Polygon</title>
</head><body><div>
<canvas id="canvas" width="800" height="350" style="border: solid black 1px; cursor: default;"></canvas>
</div>
<div>
<input type="button" value="clear" onclick="demo.clear();">
<input type="button" value="close path" onclick="demo.closePath();">
<input type="button" value="triangulate" onclick="demo.triangulate();">
<input type="button" value="load path" onclick="demo.loadPath();">
<input type="button" value="save path" onclick="demo.savePath();">
</div>
<br/>
<textarea id="txtArea" style="margin: 0px; width: 800px; height: 77px;"></textarea>
<br/>
<script type="text/javascript" src="MathUtil.js"></script>
<script type="text/javascript">
var demo = new Demo();
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
function Demo() {
var vertices = [];
var closed = false;
var movingPoint = null;
var triangles = [];
this.render = function() {
// if (movingPoint != null) {
context.clearRect(0, 0, Number(canvas.width), Number(canvas.height));
// }
if (vertices.length == 0) {
return;
}
var first = vertices[0];
context.moveTo(first.x, first.y);
first.draw(context);
first.drawId(context);
for (var i = 1; i < vertices.length; i++) {
vertices[i].draw(context);
vertices[i].drawId(context);
context.moveTo(vertices[i-1].x, vertices[i-1].y);
context.lineTo(vertices[i].x, vertices[i].y);
context.strokeStyle = "#ff0000";
context.stroke();
}
if (closed) {
context.lineTo(first.x, first.y);
} else {
if (movingPoint != null) {
context.lineTo(movingPoint.x, movingPoint.y);
}
}
context.strokeStyle = "#00ff00";
context.stroke();
for (var i = 0; i < triangles.length; i++) {
triangles[i].draw(context);
}
}
this.onMouseMove = function(x, y) {
if (vertices.length == 0) {
return;
}
movingPoint = new Vertex(x, y);
}
this.addAt = function(x, y) {
if (closed) {
this.clear();
}
movingPoint = null;
var p = new Vertex(x, y);
p.id = vertices.length;
vertices.push(p);
}
this.savePath = function() {
document.getElementById("txtArea").value = vertices.toString();
}
this.loadPath = function() {
vertices = [];
var txt = document.getElementById("txtArea").value;
if (txt == null || txt.length < 12) {
return;
}
var points = txt.split(",");
for (var i=0; i<points.length; i++) {
var p = new Vertex(0, 0);
p.init(points[i]);
p.id = vertices.length;
vertices.push(p);
}
this.closePath();
}
this.clear = function() {
vertices = [];
triangles = [];
movingPoint = null;
closed = false;
// document.getElementById("txtArea").value = "";
context.clearRect(0, 0, Number(canvas.width), Number(canvas.height));
}
this.triangulate = function() {
triangles = [];
getTriangles4ConcavPolygon(vertices, triangles);
console.log(triangles.toString());
}
this.closePath = function() {
if (vertices.length < 3) {
console.log("invaild input for triangulation.");
return;
}
closed = true;
// this.render();
}
}
var stepTime = 50;
var interval;
function step() {
demo.render();
}
//凸多边形
function getTriangles4ConvexPolygon(vertices, output) {
if (vertices == null || vertices.length < 3) {
console.log("invaild input parameter");
return;
}
if (vertices.length == 3) {
output.push(new Triangle(vertices[0], vertices[1], vertices[2]));
return;
}
var removed = [];
for (var i = 0; i < vertices.length - 2; i += 2) {
output.push(new Triangle(vertices[i], vertices[i+1], vertices[i+2]));
removed.push(vertices[i+1]);
}
getTriangles4ConvexPolygon(subtract(vertices, removed), output);
}
//凹多边形
function getTriangles4ConcavPolygon(vertices, output) {
var convexPolygons = [];
concavToConvex(vertices, convexPolygons);
for (var i = 0; i < convexPolygons.length; i++) {
getTriangles4ConvexPolygon(convexPolygons[i], output);
}
}
function concavToConvex(vertices, output) {
var points = filterOutUselessVertex(vertices);
var total = points.length;
var isClockwise = isClockwiseSquence(points);
var concavPoint = null;
var concavIndex = -1;
for (var i = 0; i < total; i++) {
var v1 = points[i];
var v2 = getValidIndex(i+1, total);
var p = getValidIndex(i+2, total);
var curSide = getPointOnVectorSide(v1, points[v2], points[p]);
if (isClockwise && curSide == ON_LEFT_SIDE) {
concavPoint = points[v2];
concavIndex = v2;
break;
} else if (!isClockwise && curSide == ON_RIGHT_SIDE) {
concavPoint = points[v2];
concavIndex = v2;
break;
}
}
if (concavPoint != null) {
var index = concavIndex;
var p2 = getValidIndex(index + 1, total);
var p1 = getValidIndex(index - 1, total);
var angle = getAngle(points[p1], points[index], points[p2]);
var halfAngle = (Math.PI * 2 - angle) / 2;
var minAngle = 100;
var divideIndex;
for (var i = 0; i < total; i++) {
if (i == index || i == p1 || i == p2) {
continue;
}
var side = getPointOnVectorSide(points[p1], points[index], points[i]);
if ((isClockwise && side == ON_RIGHT_SIDE) ||
(!isClockwise && side == ON_LEFT_SIDE) ||
side == ON_LINE_OUT) {
if (!isCrossWithEdges(points, p1, index, p2, i)) {
var curAngle = getAngle(points[p1], points[index], points[i]);
var delta = Math.abs(curAngle - halfAngle);
if (delta < minAngle) {
minAngle = delta;
divideIndex = i;
}
}
}
}
var arr = splitArray(points, index, divideIndex);
concavToConvex(arr[0], output);
concavToConvex(arr[1], output);
} else {
output.push(points);
}
}
function filterOutUselessVertex(vertices) {
var ret = [];
var k, firstK, lastK;
for (var i=0; i<vertices.length; i++) {
if (i==0) {
var last = vertices[vertices.length-1];
if (last.x == vertices[0].x) {
k = "Infinity";
} else {
k = (last.y - vertices[0].y) / (last.x - vertices[0].x);
}
firstK = k;
ret.push(last);
} else {
var curK;
if (vertices[i-1].x == vertices[i].x) {
curK = "Infinity";
} else {
curK = (vertices[i-1].y - vertices[i].y) / (vertices[i-1].x - vertices[i].x)
}
if (k == curK || Math.abs(k - curK) < 0.001) {
continue;
} else {
k = curK;
}
if (i == vertices.length - 1) {
lastK = curK;
}
ret.push(vertices[i-1]);
}
}
if (firstK == lastK || Math.abs(firstK - lastK) < 0.001) {
ret.shift();
}
return ret;
}
function splitArray(vertices, index1, index2) {
var small = Math.min(index1, index2);
var big = Math.max(index1, index2);
var total = vertices.length;
var v1 = vertices[small];
var v2 = vertices[big];
var start = small + 1;
var numbersBetween = Math.abs(index1 - index2) - 1;
var newSeries;
var delta = start + numbersBetween - vertices.length;
if (delta > 0) {
for (var i=0;i<delta;i++) {
var item = vertices.shift();
vertices.push(item);
start--;
}
}
newSeries = vertices.splice(start, numbersBetween);
newSeries.push(v2, v1);
return [newSeries, vertices];
}
function isCrossWithEdges(vertices, p1, index, p2, checkingIndex) {
var q1 = getValidIndex(checkingIndex - 1, vertices.length);
var q2 = getValidIndex(checkingIndex + 1, vertices.length);
var needSkip1 = [p1, index, p2];
var needSkip2 = [q1, checkingIndex, q2];
for (var i = 0; i < vertices.length; i++) {
var edgeIndex = (i+1) % vertices.length;
if (needSkip1.indexOf(i) >= 0 && needSkip1.indexOf(edgeIndex) >= 0) {
continue;
}
if (needSkip2.indexOf(i) >= 0 && needSkip2.indexOf(edgeIndex) >= 0) {
continue;
}
if (lineSegmentCross(vertices[i], vertices[edgeIndex], vertices[index], vertices[checkingIndex])) {
return true;
}
}
return false;
}
function getValidIndex(index, total) {
if (index >= total) {
return index % total;
}
if (index < 0) {
return total + index % total;
}
return index;
}
function isClockwiseSquence(vertices) {
var leftCount = 0;
var rightCount = 0;
for (var i = 0; i < vertices.length; i++) {
var v2Index = getValidIndex(i + 1, vertices.length);
var pIndex = getValidIndex(i + 2, vertices.length);
var curSide = getPointOnVectorSide(vertices[i], vertices[v2Index], vertices[pIndex]);
if (curSide == ON_LEFT_SIDE) {
leftCount++;
} else {
rightCount++;
}
}
if (rightCount > leftCount) {
return true;
} else if (rightCount < leftCount) {
return false;
} else {
var arr = vertices;
arr.pop();
return isClockwiseSquence(arr);
}
}
function getTriangles4SelfCrossPolygon(vertices) {
}
//return arr1 - arr2;
function subtract(arr1, arr2) {
var ret = [];
for (var i = 0; i < arr1.length; i++) {
var flag = true;
for (var j = 0; j < arr2.length; j++) {
if (arr1[i].equals(arr2[j])) {
flag = false;
break;
}
}
if (flag) {
ret.push(arr1[i]);
}
}
return ret;
}
window.onload = function() {
interval = setInterval(step, stepTime);
document.getElementById("canvas").onclick = function(e) {
e = e ? e : window.event;
var rect = this.getBoundingClientRect();
demo.addAt(e.clientX - rect.left, e.clientY - rect.top);
}
document.getElementById("canvas").onmousemove = function(e) {
e = e ? e : window.event;
var rect = this.getBoundingClientRect();
demo.onMouseMove(e.clientX - rect.left, e.clientY - rect.top);
}
};
</script>
</body></html>
MathUtil.js
var MAX_ANGLE = Math.PI * .88;
function getRandom(min, max) {
var d = max - min;
return min + Math.random() * d;
}
function getDistance(v1, v2) {
return Math.sqrt(getDistanceSquare(v1, v2));
}
function getDistanceSquare(v1, v2) {
var dx = v2.x - v1.x;
var dy = v2.y - v1.y;
return dx * dx + dy * dy;
}
function getAngleWithX_axis(v1, v2) {
var distance = getDistance(v1, v2);
var dx = v2.x - v1.x;
var cosA = dx / distance;
if (v2.y >= v1.y) {
return Math.acos(cosA);
} else {
return 2 * Math.PI - Math.acos(cosA);
}
}
function getMiddleSlope(a, b, c) {
var a1 = getAngleWithX_axis(b, a);
var a2 = getAngleWithX_axis(b, c);
var a3 = (a1 + a2) / 2;
return Math.tan(a3);
}
function getAngle(a, b, c) {
var a1 = getAngleWithX_axis(b, a);
var a2 = getAngleWithX_axis(b, c);
var ret = Math.abs(a1 - a2);
if (ret > Math.PI) {
return Math.PI * 2 - ret;
} else {
return ret;
}
}
var ON_LEFT_SIDE = 1;
var ON_RIGHT_SIDE = 2;
var ON_LINE_IN = 3;
var ON_LINE_OUT = 4;
//return point p's position regards vector v1 to v2
function getPointOnVectorSide(v1, v2, p) {
var a1 = getAngleWithX_axis(v1, v2);
var a2 = getAngleWithX_axis(v1, p);
if (Math.abs(a1 - a2) < 0.001 || Math.abs(a1 - a2 - Math.PI) < 0.001) {
if (isBetween(p.x, v1.x, v2.x) && isBetween(p.y, v1.y, v2.y)) {
return ON_LINE_IN;
}
return ON_LINE_OUT;
}
if (a1 <= Math.PI) {
if (a2 < a1 || a2 - a1 > Math.PI) {
return ON_LEFT_SIDE;
} else {
return ON_RIGHT_SIDE;
}
} else {
if (a2 > a1 || a1 - a2 > Math.PI) {
return ON_RIGHT_SIDE;
} else {
return ON_LEFT_SIDE;
}
}
}
function threePointInOneLine(v1, v2, v3) {
if (v1.x == v2.x) {
return v3.x == v2.x;
}
if (v2.x == v3.x) {
return v1.x == v2.x;
}
var k12 = (v1.y - v2.y)/(v1.x - v2.x);
var k23 = (v3.y - v2.y)/(v3.x - v2.x);
return Math.abs(k12 - k23) < 0.001;
}
function pointInTriangle2(p, triangle) {
var side1 = getPointOnVectorSide(p, triangle.v1, triangle.v2);
if (side1 == ON_LINE_IN) {
return true;
} else if (side1 == ON_LINE_OUT) {
return false;
}
var side2 = getPointOnVectorSide(p, triangle.v2, triangle.v3);
if (side2 == ON_LINE_IN) {
return true;
} else if (side2 == ON_LINE_OUT) {
return false;
}
var side3 = getPointOnVectorSide(p, triangle.v3, triangle.v1);
if (side3 == ON_LINE_IN) {
return true;
} else if (side3 == ON_LINE_OUT) {
return false;
}
if (side1 == side2 && side2 == side3) {
return true;
}
return false;
}
//return true if number m is between a and b
function isBetween(m, a, b) {
if (m >= a && m <= b) {
return true;
}
if (m >= b && m <= a) {
return true;
}
return false;
}
function pointInTriangle(p, triangle) {
var v1 = triangle.v1;
var v2 = triangle.v2;
var v3 = triangle.v3;
var y1 = getXaxisCross(p.x, v1, v2);
var y2 = getXaxisCross(p.x, v1, v3);
var y3 = getXaxisCross(p.x, v2, v3);
if (y1 == p.y || y2 == p.y) {
return true;
}
if (isBetween(y1, v1.y, v2.y)) {
if (isBetween(y2, v1.y, v3.y)) {
if (isBetween(p.y, y1, y2)){
return true;
}
return false;
} else {
if (isBetween(p.y, y1, y3)) {
return true;
}
return false;
}
} else {
if (isBetween(y2, v1.y, v3.y)) {
if (isBetween(p.y, y2, y3)) {
return true;
} else {
return false;
}
}
return false;
}
}
function getXaxisCross(x, v1, v2) {
var y = (v1.x * v2.y - v2.x * v1.y - x * v2.y + x * v1.y) / (v1.x - v2.x);
return y;
}
function getCrossPoint(k1, v1, k2, v2) {
var cross_x = (v2.y - k2 * v2.x - v1.y + k1 * v1.x) / (k1 - k2);
var cross_y = (k1 * v2.y - k2 * v1.y - k1 * k2 * (v2.x - v1.x)) / (k1 - k2);
return new Vertex(cross_x, cross_y);
}
function getPointToLineDistance(p, start, end) {
var a = end.y - start.y;
var b = start.x - end.x;
var c = end.x * start.y - start.x * end.y;
var d = Math.abs(a * p.x + b * p.y + c) / Math.sqrt(a*a + b*b);
return d;
}
function getCrossPoint2(start1, end1, start2, end2) {
var a1 = end1.y - start1.y;
var b1 = start1.x - end1.x;
var c1 = end1.x * start1.y - start1.x * end1.y;
var a2 = end2.y - start2.y;
var b2 = start2.x - end2.x;
var c2 = end2.x * start2.y - start2.x * end2.y;
var denominator = (a2 * b1 - a1 * b2);
if (denominator == 0) {
return null;
}
var x = (b2 * c1 - b1 * c2) / denominator;
var y = (a1 * c2 - a2 * c1) / denominator;
return new Vertex(x, y);
}
function lineSegmentCross(p1, p2, q1, q2) {
if (p1.equals(q1) || p1.equals(q2) || p2.equals(q1) || p2.equals(q2)) {
return true;
}
var cross = getCrossPoint2(p1, p2, q1, q2);
if (cross == null) {
//the two line is parallel
if (getPointOnVectorSide(p1, p2, q1) == ON_LINE_IN || getPointOnVectorSide(p1, p2, q2) == ON_LINE_IN) {
return true;
}
return false;
}
if (isBetween(cross.x, p1.x, p2.x) && isBetween(cross.x, q1.x, q2.x) &&
isBetween(cross.y, p1.y, p2.y) && isBetween(cross.y, q1.y, q2.y)) {
return true;
}
return false;
}
function Vertex(x, y) {
this.x = x;
this.y = y;
this.id = "unknown";
this.equals = function(other) {
if (other == null) {
return false;
}
if (other.x == this.x && other.y == this.y) {
return true;
}
return false;
}
this.toString = function() {
return "(" + parseInt(this.x) + " | " + parseInt(this.y) + ")";
}
this.init = function(str) {
var str1 = str.substring(1, str.length-1);
var arr = str1.split("|");
this.x = parseInt(arr[0]);
this.y = parseInt(arr[1]);
}
this.emphasizeDraw = function(ctx) {
ctx.beginPath();
ctx.arc(this.x, this.y, 8, 0, Math.PI * 2, true);
ctx.closePath();
ctx.strokeStyle = "#00aa00";
ctx.stroke();
}
this.draw = function(ctx) {
ctx.beginPath();
ctx.arc(this.x, this.y, 5, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fillStyle = "#0000ff";
ctx.fill();
}
this.drawId = function(ctx) {
ctx.font = "24px Courier New";
ctx.fillStyle = "orange";
ctx.fillText(this.id, this.x, this.y);
}
}
function Triangle(v1, v2, v3) {
this.id = "t";
this.isObstacle = false;
this.v1 = v1;
this.v2 = v2;
this.v3 = v3;
this.max = v1;
this.min = v1;
var boundX = Math.min(v1.x, v2.x, v3.x);
var upperX = Math.max(v1.x, v2.x, v3.x);
var boundY = Math.min(v1.y, v2.y, v3.y);
var upperY = Math.max(v1.y, v2.y, v3.y);
this.a1 = getAngle(v2, v1, v3);
this.a2 = getAngle(v3, v2, v1);
// var a3 = getAngle(v1, v3, v2);
this.a3 = Math.PI - this.a1 - this.a2;
this.maxAngle = Math.max(this.a1, this.a2, this.a3);
this.isValid = this.maxAngle < MAX_ANGLE ? true : false;
var innerPoint = new Vertex(1, 1);
innerPoint.x = (this.v1.x/2 + this.v2.x/2 + this.v3.x) / 2;
innerPoint.y = (this.v1.y/2 + this.v2.y/2 + this.v3.y) / 2;
this.drawId = function(ctx) {
ctx.font = "12px Courier New";
ctx.fillStyle = "red";
ctx.fillText(this.id, innerPoint.x, innerPoint.y);
}
this.draw = function(ctx) {
if (this.isValid) {
if (this.isObstacle) {
ctx.beginPath();
ctx.moveTo(v1.x, v1.y);
ctx.lineTo(v2.x, v2.y);
ctx.lineTo(v3.x, v3.y);
ctx.lineTo(v1.x, v1.y);
ctx.closePath();
ctx.fillStyle = "#636363";
ctx.fill();
} else {
ctx.beginPath();
ctx.moveTo(v1.x, v1.y);
ctx.lineTo(v2.x, v2.y);
ctx.lineTo(v3.x, v3.y);
ctx.lineTo(v1.x, v1.y);
ctx.closePath();
ctx.strokeStyle = "#ff0000";
ctx.stroke();
// ctx.fillStyle = "#ffffff";
// ctx.fill();
}
} else {
ctx.beginPath();
ctx.moveTo(v1.x, v1.y);
ctx.lineTo(v2.x, v2.y);
ctx.lineTo(v3.x, v3.y);
ctx.lineTo(v1.x, v1.y);
ctx.closePath();
ctx.fillStyle = "#a3a3a3";
ctx.fill();
}
// this.drawId(ctx);
}
this.contains = function(p) {
if (!isBetween(p.x, boundX, upperX) || !isBetween(p.y, boundY, upperY)) {
return false;
}
return pointInTriangle2(p, this);
}
// this.toString = function() {
// return "[" + v1.toString() + ", " + v2.toString() + ", " + v3.toString() + "]";
// }
this.toString = function () {
return "(" + v1.id + ", " + v2.id + ", " + v3.id + ")";
}
this.equals = function(other) {
if (other == null) {
return false;
}
if (this.toString() == other.toString()) {
return true;
}
return false;
}
}
function Circle(center, radius) {
this.center = center;
this.radius = radius;
this.draw = function(ctx) {
ctx.beginPath();
ctx.arc(this.center.x, this.center.y, 5, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fillStyle = "#ffaa00";
ctx.fill();
ctx.beginPath();
ctx.arc(this.center.x, this.center.y, this.radius, 0, Math.PI * 2, true);
ctx.closePath();
ctx.strokeStyle = "#ff0000";
ctx.stroke();
}
}
function getCircumcircle(triangle) {
var v1 = triangle.v1;
var v2 = triangle.v2;
var v3 = triangle.v3;
var circumcircleCenter;
var circumcircleRadius;
var m12 = new Vertex((v1.x + v2.x)/2, (v1.y + v2.y)/2);
var m23 = new Vertex((v2.x + v3.x)/2, (v2.y + v3.y)/2);
var k12 = (v2.x - v1.x) / (v1.y - v2.y);
var k23 = (v3.x - v2.x) / (v2.y - v3.y);
if (k12 == k23) {
return null;
}
if (v1.y == v2.y) {
var x = (v1.x + v2.x) / 2;
var y = k23 * (x - m23.x) + m23.y;
circumcircleCenter = new Vertex(x, y);
} else if (v2.y == v3.y) {
var x = (v3.x + v2.x) / 2;
var y = k12 * (x - m12.x) + m12.y;
circumcircleCenter = new Vertex(x, y);
} else {
circumcircleCenter = getCrossPoint(k12, m12, k23, m23);
}
circumcircleRadius = getDistance(circumcircleCenter, v1);
return new Circle(circumcircleCenter, circumcircleRadius);
}
function findSimplifyPath(start, end, edges) {
var points = [start];
if (crossWithAllEdges(start, end, edges, 0)) {
points.push(end);
return points;
}
var leftPoint = null;
var rightPoint;
var leftPointMaybe;
var rightPointMaybe;
var begin = start;
var i = 0;
if (getPointToLineDistance(start, edges[0][0], edges[0][1]) < 0.1) {
i = 1;
}
for (; i < edges.length; i++) {
if (edges[i][0].equals(begin) || edges[i][1].equals(begin)) {
continue;
}
if (leftPoint == null) {
if (getPointOnVectorSide(begin, edges[i][0], edges[i][1]) == ON_LEFT_SIDE) {
leftPoint = edges[i][1];
rightPoint = edges[i][0];
} else {
leftPoint = edges[i][0];
rightPoint = edges[i][1];
}
continue;
}
if (edges[i][0].equals(leftPoint) || edges[i][1].equals(leftPoint)) {
if (i == edges.length - 1) {
points.push(leftPoint);
points.push(end);
break;
}
rightPointMaybe = edges[i][0].equals(leftPoint) ? edges[i][1] : edges[i][0];
if (getPointOnVectorSide(begin, leftPoint, rightPointMaybe) != ON_RIGHT_SIDE) {
points.push(leftPoint);
begin = leftPoint;
leftPoint = null;
if (crossWithAllEdges(begin, end, edges, i)) {
points.push(end);
break;
}
} else if (getPointOnVectorSide(begin, rightPoint, rightPointMaybe) == ON_LEFT_SIDE) {
rightPoint = rightPointMaybe;
}
} else if (edges[i][0].equals(rightPoint) || edges[i][1].equals(rightPoint)) {
if (i == edges.length - 1) {
points.push(rightPoint);
points.push(end);
break;
}
leftPointMaybe = edges[i][0].equals(rightPoint) ? edges[i][1] : edges[i][0];
if (getPointOnVectorSide(begin, rightPoint, leftPointMaybe) != ON_LEFT_SIDE) {
points.push(rightPoint);
begin = rightPoint;
leftPoint = null;
if (crossWithAllEdges(begin, end, edges, i)) {
points.push(end);
break;
}
} else if (getPointOnVectorSide(begin, leftPoint, leftPointMaybe) == ON_RIGHT_SIDE) {
leftPoint = leftPointMaybe;
}
} else {
var left0 = getPointOnVectorSide(begin, leftPoint, edges[i][0]);
var right0 = getPointOnVectorSide(begin, rightPoint, edges[i][0]);
var left1 = getPointOnVectorSide(begin, leftPoint, edges[i][1]);
var right1 = getPointOnVectorSide(begin, rightPoint, edges[i][1]);
if (left0 == left1 && left0 == ON_LEFT_SIDE) {
points.push(leftPoint);
begin = leftPoint;
if (getPointOnVectorSide(begin, edges[i][0], edges[i][1]) == ON_LEFT_SIDE) {
points.push(edges[i][0]);
begin = edges[i][0];
} else {
points.push(edges[i][1]);
begin = edges[i][1];
}
leftPoint = null;
if (crossWithAllEdges(begin, end, edges, i)) {
points.push(end);
break;
}
} else if (right0 == right1 && right0 == ON_RIGHT_SIDE) {
points.push(rightPoint);
begin = rightPoint;
if (getPointOnVectorSide(begin, edges[i][0], edges[i][1]) == ON_RIGHT_SIDE) {
points.push(edges[i][0]);
begin = edges[i][0];
} else {
points.push(edges[i][1]);
begin = edges[i][1];
}
leftPoint = null;
if (crossWithAllEdges(begin, end, edges, i)) {
points.push(end);
break;
}
} else if (left0 == ON_LEFT_SIDE && right1 == ON_LEFT_SIDE) {
rightPoint = edges[i][1];
if (addRightPoints(points, begin, leftPoint, rightPoint, i, end, edges)) {
begin = rightPoint;
leftPoint = null;
if (crossWithAllEdges(begin, end, edges, i)) {
points.push(end);
break;
}
}
} else if (left1 == ON_LEFT_SIDE && right0 == ON_LEFT_SIDE) {
rightPoint = edges[i][0];
if (addRightPoints(points, begin, leftPoint, rightPoint, i, end, edges)) {
begin = rightPoint;
leftPoint = null;
if (crossWithAllEdges(begin, end, edges, i)) {
points.push(end);
break;
}
}
} else if (right0 == ON_RIGHT_SIDE && left1 == ON_RIGHT_SIDE) {
leftPoint = edges[i][1];
if (addLeftPoints(points, begin, leftPoint, rightPoint, i, end, edges)) {
begin = leftPoint;
leftPoint = null;
if (crossWithAllEdges(begin, end, edges, i)) {
points.push(end);
break;
}
}
} else if (right1 == ON_RIGHT_SIDE && left0 == ON_RIGHT_SIDE) {
leftPoint = edges[i][0];
if (addLeftPoints(points, begin, leftPoint, rightPoint, i, end, edges)) {
begin = leftPoint;
leftPoint = null;
if (crossWithAllEdges(begin, end, edges, i)) {
points.push(end);
break;
}
}
}
}
}
return points;
}