在学习完python基础之后,又花了将近三周的时间学习了html,css,js等,不过在学习这些知识的时候,由于需要大量的练习,一直没有太多的空闲的时间更新博客,不过又由于离开python的时间太久,再加上js的编程习惯和python不一样,难免会发生一些对python部分知识的遗忘;所以下定决心重写写一个可以联网版的五子棋小游戏
在写这个小游戏的时候,几乎把python基础的部分全部综合起来,从if else 到for while,到面向对象, 再到多线程多进程 再到异常处理以及socket套接字网路编程, 我觉得无论是刚学完python基础的,还是过了一段时间对python有点遗忘的写一个联网版的小游戏都是一种巩固的基础的很好的方式
服务端
from socket import socket
from threading import Thread
def main():
class ClientHandler(Thread):
def __init__(self, client):
super().__init__()
self._client = client
def run(self):
while True:
try:
# 接收数据
data = self._client.recv(1024)
# 移出掉发送数据的客户端
clients.remove(self._client)
print(addr, '客户端发来消息!' +
# 解码数据
data.decode('utf-8'))
# 发送给其他客户端
for client in clients:
client.send(data)
# 进行完上面的操作后,再把删掉的客户端重新添加进去
clients.append(self._client)
except ConnectionResetError:
if self._client in clients:
# 当有客户端断开链接的时候,移除掉该客户端
clients.remove(self._client)
print('有客户端断开连接:', self._client)
# 创建一个套接字
server = socket()
try:
# 建立连接
server.bind(('120.0.0.1', 6789))
# 开始监听
server.listen(512)
print('服务器已经启动!正在监听...')
clients = []
while True:
# 当前连接上的客户端
curr_client, addr = server.accept()
clients.append(curr_client)
print(addr[0], '连接到服务器!目前有%d个客户端连接着服务器' % len(clients))
# 启动数据接收发送线程
ClientHandler(curr_client).start()
except OSError:
print('请关闭相关程序或者重启服务器!')
if __name__ == '__main__':
main()
客户端
from socket import socket
import pygame
import re
from threading import Thread
EMPTY = 0 # 没有棋子的时候
BLACK = 1 # 黑子
WHITE = 2 # 白子
black_color = [0, 0, 0]
white_color = [255, 255, 255]
class GoBang(object):
"""棋盘类"""
def __init__(self):
self._board = [[]] * 15
self.reset()
def reset(self):
"""重置函数"""
for row in range(len(self._board)):
self._board[row] = [EMPTY] * 15
def draw(self, screen):
"""画棋盘"""
for i in range(1, 16):
pygame.draw.line(screen, black_color, [40, i * 40], [600, i * 40], 1)
pygame.draw.line(screen, black_color, [i * 40, 40], [i * 40, 600], 1)
pygame.draw.rect(screen, black_color, [36, 36, 568, 568], 4)
pygame.draw.circle(screen, black_color, [320, 320], 3, 0) # 画圆, 最后的0代表实心
pygame.draw.circle(screen, black_color, [480, 160], 3, 0)
pygame.draw.circle(screen, black_color, [160, 480], 3, 0)
pygame.draw.circle(screen, black_color, [480, 480], 3, 0)
pygame.draw.circle(screen, black_color, [160, 160], 3, 0)
for row in range(len(self._board)):
for col in range(len(self._board[row])):
if self._board[row][col] != EMPTY:
c_color = black_color \
if self._board[row][col] == BLACK else white_color
pos = [40 * (col + 1), 40 * (row + 1)]
pygame.draw.circle(screen, c_color, pos, 20, 0)
@property
def board(self):
return self._board
def move(self, row, col, is_black):
"""下棋"""
if 0 <= row <= 14 and 0 <= col <= 14:
if self._board[row][col] == EMPTY:
self._board[row][col] = BLACK if is_black else WHITE
return True
return False
return False
def clear(self, screen):
"""清理棋盘"""
self._board = [[0] * 15 for _ in range(15)]
def is_win(self, row, col):
"""判断是否胜利"""
# 列表存储4条线, 2同一线上的不同方向, 2个值代表row 与 col 的增加和减少
list1 = [
[[0, -1], [0, 1]],
[[-1, 0], [1, 0]],
[[-1, -1], [1, 1]],
[[-1, 1], [1, -1]]
]
for i in range(4):
count = 1
for j in range(2):
temp1 = row
temp2 = col
while True:
temp1 += list1[i][j][0] # 减少之后row的值
temp2 += list1[i][j][1] # 减少之后col的值
if 0 <= temp1 <= 14 and 0 <= temp2 <= 14:
if self._board[row][col] == \
self._board[temp1][temp2]:
count += 1 # 与放上去的棋子相邻的且颜色相同,count + 1
else:
break # 只要有一个不是,结束while循环,进行,同一条线,另一个方向的判断
else:
break
if count >= 5:
return True
return False
def main():
def refresh():
"""刷新界面操作"""
screen.fill([218, 165, 105])
go_bang.draw(screen)
pygame.display.flip()
def start_game(row, col):
"""游戏开始"""
nonlocal status, is_black, is_recv
# print(row, col)
if status == 0:
if go_bang.move(row, col, is_black):
refresh()
if go_bang.is_win(row, col):
#print(go_bang.is_win(row, col))
my_font = pygame.font.SysFont('arial', 60)
# 判断谁胜谁负
if is_black:
text = my_font.render('b l a c k i s w i n !', True, (255, 0, 0))
else:
text = my_font.render('w h i t e i s w i n !', True, (255, 0, 0))
screen.blit(text, (120, 280))
pygame.display.flip()
# is_black = True
# is_recv = False
status = 1
is_black = not is_black
class ClientRecv(Thread):
def __init__(self, client):
super().__init__()
self._client = client
def run(self):
"""接收数据线程"""
nonlocal is_recv
while True:
data = self._client.recv(1024)
is_recv = True
text = data.decode('utf-8')
row, col = eval(text) # 将 x, y字符串转化成元组
start_game(row, col)
myclient = socket()
myclient.connect(('120.0.0.1', 6789))
status = 0 # 状态类,等于0的时候游戏可以继续,等于1的时候,游戏停止
pygame.init()
pygame.display.set_caption('秦国宇的五子棋游戏')
screen = pygame.display.set_mode([640, 640]) # 设置窗口大小
screen.fill([218, 165, 105]) # 填充背景颜色
go_bang = GoBang()
go_bang.draw(screen)
pygame.display.flip() # 刷新界面
is_black = True # 判断是否是黑棋
is_recv = False # 判断是否接收到了数据
index = 0 # index为0时,表示第一次走棋,此时没有recv
running = True
ClientRecv(myclient).start() # 启动接收数据的线程
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT: # 关闭窗口
myclient.close()
running = False
elif event.type == pygame.KEYDOWN: # 判断键盘按钮
if status == 1:
status = 0
go_bang.clear(screen) # 清空所有棋子
refresh()
is_black = True
is_recv = False
index = 0
elif event.type == pygame.MOUSEBUTTONDOWN \
and event.button == 1: # 鼠标键
x, y = event.pos
row = round((y - 40) / 40)
col = round((x - 40) / 40)
print(go_bang.board[row][col])
if (is_recv or index == 0) and go_bang.board[row][col] == 0:
start_game(row, col)
index = 1
myclient.send(('(%d, %d)' % (row, col)).encode('utf-8')) # 发送数据, 用字符串的形式发送
is_recv = False
pygame.quit()
if __name__ == '__main__':
main()