package com.neusoft.data20180717;
public class Player {
String playName ="";//玩家姓名
String playType ="";//玩家出拳类型
int playScore=0;//玩家积分
/**
* 无参构造
*/
public Player() {
super();
}
/**
* 有参构造
* @param playName
* @param playType
* @param playScore
*/
public Player(String playName, String playType, int playScore) {
super();
this.playName = playName;
this.playType = playType;
this.playScore = playScore;
}
/**
* setter getter方法
* @return
*/
public String getPlayName() {
return playName;
}
public void setPlayName(String playName) {
this.playName = playName;
}
public String getPlayType() {
return playType;
}
public void setPlayType(String playType) {
this.playType = playType;
}
public int getPlayScore() {
return playScore;
}
public void setPlayScore(int playScore) {
this.playScore = playScore;
}
/**
* 玩家选择出拳方式
* @param playT
* @return
*/
public String playTypeChooose(int playChoose){
switch (playChoose) {
case 1:
playType="石头";
break;
case 2:
playType="剪刀";
break;
case 3:
playType="布";
break;
}
return playType;
}
}
******************************************************************************************************************************
package com.neusoft.data20180717;
import java.util.Scanner;
public class Computer {
String comName = "";//电脑名字
String comType="";//电脑出拳类型
int comScore = 0;//电脑积分
/**
* 无参构造
*/
public Computer() {
super();
}
/**
* 有参构造
* @param comName
* @param comType
* @param comScore
*/
public Computer(String comName, String comType, int comScore) {
super();
this.comName = comName;
this.comType = comType;
this.comScore = comScore;
}
/**
* setter getter 方法
* @return
*/
public String getComName() {
return comName;
}
public void setComName(String comName) {
this.comName = comName;
}
public String getComType() {
return comType;
}
public void setComType(String comType) {
this.comType = comType;
}
public int getComScore() {
return comScore;
}
public void setComScore(int comScore) {
this.comScore = comScore;
}
/**
* 玩家选择电脑角色
* @param com
* @return
*/
public String Name(int com){
switch(com){
case 1:
comName="王权富贵 ";
break;
case 2:
comName="东方月初";
break;
case 3:
comName="涂山苏苏";
break;
}
return comName;
}
/**
* 电脑生成自己的出拳方式
* @return
*/
public String cType(){
int cTypeNum = (int)(Math.random()*3+1);
switch (cTypeNum) {
case 1:
comType="石头";
break;
case 2:
comType="剪刀";
break;
case 3:
comType="布";
break;
}
return comType;
}
}
**********************************************************************************
、********************************************************************
package com.neusoft.data20180717;
import java.util.Scanner;
/**
* 人机猜拳
* @author 郭浩
*
*/
public class HumanCompareComputer {
public static void main(String[] args) {
String ifnext=null;
System.out.println("******************欢 迎 来 到 人 机 大 战*****************");
System.out.println("**************************************************");
System.out.println("********************1.开始 2.退出******************");
System.out.println("**************************************************");
Scanner input = new Scanner(System.in);//接受输入,判断是否开始
int st = input.nextInt();
//判断开始
if(st==1){//如果输入等于1,那么开始游戏
System.out.println("开始游戏");
System.out.println("请输入你的姓名:");
Player player = new Player();//实例一个玩家
Computer computer = new Computer();//实例一个电脑对手
//1.接受玩家添加的姓名
player.playName=input.next();//接受用户从界面创建的角色名
System.out.println(player.playName);
//2.选择电脑玩家
System.out.println("请选择你的电脑对手名字:");
System.out.println("1.王权富贵 2.东方月初 3.涂山苏苏");
//2.1玩家选择对象
Scanner choose = new Scanner(System.in);
int com = choose.nextInt();
//2.2调用Computer类中Name方法,为电脑命名
computer.Name(com);
System.out.println("你好,你的对手是"+computer.comName);
do{
System.out.println("游戏开始,选择你的出拳方式:");
System.out.println("1.石头 2.剪刀 3.布");
//3.玩家开始选择自己出拳方式
Scanner playT = new Scanner(System.in);
int playChoose = playT.nextInt();
player.playTypeChooose(playChoose);
System.out.println("你的出拳是"+player.playType);
//4.电脑随机生成自己的出拳方式
computer.cType();
System.out.println("电脑的出拳是"+computer.comType);
//5.比较玩家和电脑的胜负
//5.1先判断平局
if(player.playType.equals(computer.comType)){
System.out.println("平局");
//5.2下面判断玩家石头的胜负
}else if(player.playType=="石头"){
if(computer.comType=="剪刀"){
System.out.println("玩家胜利!");
player.playScore=player.playScore+1;
}else if(computer.comType=="布"){
System.out.println("电脑胜利!");
computer.comScore=computer.comScore+1;
}
//玩家剪刀的胜负
}else if(player.playType=="剪刀"){
if(computer.comType=="布"){
System.out.println("玩家胜利!");
player.playScore=player.playScore+1;
}else if(computer.comType=="石头"){
System.out.println("电脑胜利!");
computer.comScore=computer.comScore+1;
}
//玩家布胜负
}else if (player.playType=="布") {
if(computer.comType=="石头"){
System.out.println("玩家胜利!");
player.playScore=player.playScore+1;
}else if (computer.comType=="剪刀") {
System.out.println("电脑胜利!");
computer.comScore=computer.comScore+1;
}
}
//6.是否继续
System.out.println("是否继续比赛(y/n)");
Scanner next1 = new Scanner(System.in);
ifnext=next1.next();
}while("y".equals(ifnext));
//6.
//打印比赛结果
System.out.println(player.playName+"的分数为"+player.playScore+"...\n"+computer.comName+"的分数为"+computer.comScore);
}else if(st ==2){//如果输入等于2,那么退出游戏
System.out.println("欢迎再次使用人机猜拳游戏!");
System.exit(0);
}
}
}