转载自:http://blog.csdn.NET/u010019717
以前Unity接分享,都是各种专门的sdk , 每个社交软件的 sdk 都是分开的。
内容来源:
https://www.youtube.com/watch?v=E4E4EfkGs0Y&feature=youtu.be
http://resocoder.com/2017/03/31/social-sharing-tutorial-unity-android-code/
using UnityEngine;
using System.Collections;
using System.IO;
public class NativeShareScript : MonoBehaviour
{
public GameObject CanvasShareObj;
private bool isProcessing = false;
private bool isFocus = false;
public void ShareBtnPress()
{
if (!isProcessing)
{
CanvasShareObj.SetActive(true);
StartCoroutine(ShareScreenshot());
}
}
IEnumerator ShareScreenshot()
{
isProcessing = true;
yield return new WaitForEndOfFrame();
Application.CaptureScreenshot("screenshot.png", 2);
string destination = Path.Combine(Application.persistentDataPath, "screenshot.png");
yield return new WaitForSeconds(0.3f); //WaitForSecondsRealtime(0.3f);
if (!Application.isEditor)
{
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"),
uriObject);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"),
"Can you beat my score?");
intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject chooser = intentClass.CallStatic<AndroidJavaObject>("createChooser",
intentObject, "Share your new score");
currentActivity.Call("startActivity", chooser);
yield return new WaitForSeconds(1f); //WaitForSecondsRealtime(1f);
}
yield return new WaitUntil(() => isFocus);
CanvasShareObj.SetActive(false);
isProcessing = false;
}
private void OnApplicationFocus(bool focus)
{
isFocus = focus;
}
}
在手机上运行, 点击 按钮。
会调出所有的可分享的选项, 包括保存到本地和传到云上等等。
我测试分享 qq 好友, 朋友圈, 微信朋友 都是正常的!
就是一个脚本, 调用安卓系统的功能。对于开发独立游戏而言,这种方式多简单啊!
缺点:
1、如果手机上没有安装微博, 但是有要分享到微博的需求, 这个就没有办法实现了。
2、 弹出的选项,不能筛选 啊。给玩家的选择太乱。