cocos2dx tiledmap 45度地图 世界坐标转换 格子坐标

Size mapSize = m_map->getMapSize();
Size tileSize = m_map->getTileSize();
Vec2 pos = position;


float halfMapWidth = mapSize.width * 0.5f;
float mapHeight = mapSize.height;
float tileWidth = tileSize.width;
float tileHeight = tileSize.height;


Vec2 tilePosDiv = CCPointMake(pos.x / tileWidth, pos.y / tileHeight);
float inverseTileY = mapHeight - tilePosDiv.y;


// Cast to int makes sure that result is in whole numbers, tile coordinates will be used as array indices
float posX = (int)(inverseTileY + tilePosDiv.x - halfMapWidth);
float posY = (int)(inverseTileY - tilePosDiv.x + halfMapWidth);


// make sure coordinates are within isomap bounds
posX = MAX(0, posX);
posX = MIN(mapSize.width - 1, posX);
posY = MAX(0, posY);
posY = MIN(mapSize.height - 1, posY);


pos = CCPointMake(posX, posY);

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转载自blog.csdn.net/u013224233/article/details/78443079