如题!话不多说,上代码↓↓↓
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG uMsg;
HWND hWnd;
WNDCLASS wc = { 0 };
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = TEXT("CLASSNAME");
wc.style = CS_VREDRAW | CS_HREDRAW;
if (!RegisterClass(&wc))
{
MessageBox(NULL, TEXT("RegisterClass Error!"), NULL, MB_OK);
return 0;
}
hWnd = CreateWindow(
TEXT("CLASSNAME"),
TEXT("我是一个窗口"),
WS_SYSMENU,
100, 100,
500, 300,
NULL,
NULL,
hInstance,
NULL
);
if (hWnd == NULL)
{
MessageBox(NULL, TEXT("CreateWindow Error!"), NULL, MB_OK);
return 0;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
while (GetMessage(&uMsg, hWnd, 0, 0) > 0)
{
TranslateMessage(&uMsg);
DispatchMessage(&uMsg);
}
return uMsg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
return 0;
}
编译运行效果如下↓↓↓
哒哒,把代码抄到你的编译器里去吧!编译运行,感受一下成就感吧!
好多人可能会问,这个咋没注释呀??因为我要留给那些想尽快感受到窗口编程的朋友们一个整洁的代码(其实就是懒得写。。。)
这就是一个简单的WIN32 SDK窗口的创建,详细介绍我们留在下一章,为了给初学者朋友一个好的印象嘛!哈哈,好了,拜拜啦!