#!/usr/bin/env python
# -*- coding:utf-8 -*-
# Author: K_liu
import pygame
from pygame.locals import *
from sys import exit
pygame.init()
# Configuration file
window_size = (1280, 750)
screen = pygame.display.set_mode(window_size, 0, 32)
pygame.display.set_caption('Message Box Test')
def LoginPage():
message_box = [] # Create a message box
back_image = pygame.image.load('logo2.jpg').convert()
while True:
break_switch = False
for event in pygame.event.get():
if event.type == QUIT:
exit()
screen.fill((255, 255, 255)) # background color
screen.blit(back_image, (400, 100))
# message box .....................................................................
screen.set_clip(470, 300, 300, 50) # message box's location
screen.fill((47, 79, 79)) # message box's color
x, y = pygame.mouse.get_pos()
if 500 < x < 800 and 300 < y < 350:
# print('mouse in the box')
if event.type == KEYDOWN:
key_num = event.key
# print(key_num)
if key_num == 49:
message_box.append('1') # get the value of keyboard
elif key_num == 50:
message_box.append('2') # get the value of keyboard
elif key_num == 51:
message_box.append('3') # get the value of keyboard
elif key_num == 52:
message_box.append('4') # get the value of keyboard
elif key_num == 53:
message_box.append('5') # get the value of keyboard
elif key_num == 54:
message_box.append('6') # get the value of keyboard
elif key_num == 55:
message_box.append('7') # get the value of keyboard
elif key_num == 56:
message_box.append('8') # get the value of keyboard
elif key_num == 57:
message_box.append('9') # get the value of keyboard
elif key_num == 48:
message_box.append('0') # get the value of keyboard
elif key_num == 46:
message_box.append('.') # get the value of keyboard
elif key_num == 8 and len(message_box) is not 0:
message_box.pop() # delete the last value
text = ''.join(message_box) # join the list value to a string
font_family = pygame.font.SysFont('arial', 26) # setting the font
IP_name = ' IP: '
screen.blit(font_family.render(IP_name, True, (255, 255, 255)), (480, 310))
screen.blit(font_family.render(text, True, (255, 255, 255)), (560, 310))
# submit button ...................................................................
screen.set_clip(470, 370, 300, 50) # submit button's location
screen.fill((47, 79, 79)) # submit button's color
Login_name = 'Login'
screen.blit(font_family.render(Login_name, True, (255, 255, 255)), (585, 380))
if 470 < x < 770 and 370 < y < 420 and event.type == MOUSEBUTTONDOWN:
screen.set_clip(470, 370, 300, 50) # submit button's location
screen.fill((84, 255, 159)) # change the submit button color
print('you clicked the button')
break_switch = True
pygame.display.update()
if break_switch :
print('break')
break
if __name__ == '__main__':
LoginPage()
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