unity3d UnityAction多参数调用

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NewBehaviourScript2 : MonoBehaviour {

    private Button button;
	
	void Start () {

        button = this.GetComponent<Button>();
        button.GetComponent<Button>().onClick.AddListener(() => { ABC(1, "2", 3.3f); });
	}

    void ABC(int a, string s, float f)
    {
        Debug.Log("整型"+a + "字符串" + s + "单精度浮点" + f);
    }
	
}

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转载自blog.csdn.net/q510264505/article/details/70772606