public byte[] GetStreamBytes(string path)
{
try
{
FileStream stream = new FileInfo(path).OpenRead();
byte[] buffer = new byte[stream.Length];
//从流中读取字节块并将该数据写入给定缓冲区buffer中
stream.Read(buffer, 0, System.Convert.ToInt32(stream.Length));
stream.Close();
stream.Dispose();
return buffer;
}
catch (System.Exception ex)
{
Debug.Log(ex.Message);
}
return null;
}
unity 读取字节流
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转载自blog.csdn.net/u012909508/article/details/83015263
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