1 基础语句
- 设置标题和窗口大小
GameCore.pause(2000);
GameCore.setGameTitle("我的第一个游戏引擎");//更改标题
GameCore.setGameSize(300, 300);//设置大小
GameCore.pause(2000);//暂停
GameCore.setGameSize(500, 500);
GameCore.setGameTitle("切换标题");
GameCore.pause(2000);
- 设置窗口宽和高
public void run()
{
int h=GameCore.getGameHeight();//获取高
int w=GameCore.getGameWidth();//获取宽度
System.out.println("高是:"+h+"宽是"+w);
GameCore.pause(2000);
GameCore.setGameSize(300, 300);//重新设置宽、高
System.out.println("设置高是"+GameCore.getGameHeight()+"宽是"+GameCore.getGameWidth());
GameCore.pause(2000);
}
- 方法首字母小写,之后每个单词的首字母大写
如:createText ;setTextPosition;
public void run()
{
GameCore.createText(1, "美团网");//建立文本
GameCore.setTextPosition(1, 300, 300);//设置位置
GameCore.setTextFontSize(1, 30);//设置大小
do
{
GameCore.showText(1);
GameCore.pause(500);
GameCore.hideText(1);
GameCore.pause(500);
}while(true);
}
- 创建多个文本
public void run()
{
GameCore.createText(1, "美团网");//建立文本
GameCore.setTextPosition(1, 300, 300);//设置位置
GameCore.setTextFontSize(1, 30);//设置大小
GameCore.createText(2, "京东网");
GameCore.setTextColor(2, Color.BLUE);
GameCore.setTextPosition(2, 400, 400);
GameCore.pause(3000);
}
-创建图片等操作
public void run()
{
//设置背景
GameCore.loadBgView("大片草地.png");
//创建图片
GameCore.createImage(0, "落叶.jpg");
//设置图片位置
GameCore.setImagePosition(0, 200, 200);
GameCore.pause(10000);
}
- 精灵操作
public void run()
{
//创建精灵
GameCore.createSprite(0, "mario");
//设置坐标
GameCore.setSpritePosition(0, 100, 100);
//执行动作
GameCore.playSpriteAnimate(0, "walk");
GameCore.pause(2000);
//X轴翻转
GameCore.setSpriteFlipX(0, true);
GameCore.pause(10000);
}
- 获取按键
注意持续按键
获取按键值 要写在循环里面。
public void run()
{
while(true)
{
//获取按键数值
int i=GameCore.getPressedKeyCode();
// 进行比较
switch(i)
{
case KeyEvent.VK_UP:
case KeyEvent.VK_W:
System.out.println("上键 或者W键");
break;
case KeyEvent.VK_DOWN:
case KeyEvent.VK_S:
System.out.println("下键 或者S键");
break;
case KeyEvent.VK_LEFT:
case KeyEvent.VK_A:
System.out.println("左键 或者A键");
return; //左键退出程序
case KeyEvent.VK_RIGHT:
case KeyEvent.VK_D:
System.out.println("右键 或者D键");
break;
default:
System.out.println("未知按键");
break;
}
}
}
- 一个网上常见的死循环小程序
public void run()
{
boolean b=GameCore.confirm("你喜欢我吗?");
while(true)
{
if (b==false)
b=GameCore.confirm("你喜欢我吗?");
else
return;
}
}
- 设置游戏启动画面小程序
public void run()
{
//设置背景,建立文本
GameCore.loadBgView("大片草地.png");
GameCore.createText(0, "超级玛丽");
String[] s= {"1 - 单人游戏","2 - 多人游戏","3 -游戏演示"};
for (int i=1;i<=3;i++)
{
GameCore.createText(i, s[i-1]);
GameCore.setTextPosition(i, 300, 200+i*50);
GameCore.setTextColor(i, Color.white);
}
//设置细节
GameCore.setTextFontSize(0, 50);
GameCore.setTextColor(0, Color.YELLOW);
GameCore.setTextPosition(0, 300, 100);
GameCore.pause(10000);
}
- 实现呼吸字体
public void run()
{
int num=0;
GameCore.createText(num, "超级玛丽");
int i=GameCore.getTextFontSize(num);
System.out.println(i);
GameCore.setTextPosition(num, 300, 300);
//死循环
for(;;)
{
//放大
for(int fontSize=30;fontSize<=50;fontSize++)
{
GameCore.setTextFontSize(0, fontSize);
GameCore.pause(200);
}
//缩小
for(int fontSize=50;fontSize>=30;fontSize--)
{
GameCore.setTextFontSize(0, fontSize);
GameCore.pause(200);
}
}
}
- 倒计时效果 方法1:比较笨拙,想复杂了,不可取
- 错误思想: 一个文本就行,无需重复创建。。
public void run()
{
for(int i=0,j=10;i<=10&& j>=0;i++,j-- )
{
GameCore.createText(i, Integer.toString(j));
GameCore.setTextPosition(i, 300, 300);
GameCore.pause(1000);
GameCore.hideText(i);
}
GameCore.pause(10000);
- 倒计时效果 方法2:ok
public void run()
{
int num=0;
GameCore.createText(num, "10");
GameCore.setTextPosition(num, 300, 300);
for(int i=10;i>=0;i-- )
{
GameCore.setText(num, Integer.toString(i));
GameCore.pause(1000);
}
GameCore.pause(10000);
}
- 实现弹幕效果
public void run()
{
String[] s= {"归来仍是少年","加油努力","美团屏芯"};
//建立文本
for(int i=0;i<=s.length-1;i++)
{
GameCore.createText(i, s[i]);
GameCore.setTextPosition(i, 200+50*i, 200+50*i);
}
for(int i=0;i<=500;i++)
{
//左移动
GameCore.setTextPosition(0, GameCore.getTextX(0)-1, GameCore.getTextY(0));
//左移动
GameCore.setTextPosition(1, GameCore.getTextX(1)-1, GameCore.getTextY(1));
//向上移动
GameCore.setTextPosition(2, GameCore.getTextX(2), GameCore.getTextY(2)-1);
GameCore.pause(10);
}
GameCore.pause(10000);
}
- 实现汽车旋转:用多张图片轮番播放
public void run()
{
int num=0;
GameCore.createImage(num, "1.png");
for(int i=1;i<=36;i++)
{
String s=i+".png";
GameCore.setImageSource(num,s);
GameCore.pause(100);
//用if实现死循环
if(i==36)
i=1;
}
- 键盘控制精灵移动
- switch case后 无需要加{}
public void run() {
int num = 0;
GameCore.createSprite(num, "mario");
GameCore.playSpriteAnimate(num, "walk");
int x = 0;
int y = 0;
while (true) {
//持续键盘输入
int key = GameCore.getPressedKeyCode();
switch (key) {
//左
case KeyEvent.VK_LEFT:
case KeyEvent.VK_A:
x--;
break;
//右
case KeyEvent.VK_RIGHT:
case KeyEvent.VK_D:
GameCore.setSpriteFlipX(num, true);
x++;
break;
//上
case KeyEvent.VK_UP:
case KeyEvent.VK_W:
y--;
break;
//下
case KeyEvent.VK_DOWN:
case KeyEvent.VK_S:
y++;
break;
default:
break;
}
GameCore.setSpritePosition(num, x, y);
//移动速度暂停
GameCore.pause(10);
}
}