1.非指针类型的成员变量的生成
// PropertyBuilderByName 用于生成类的成员变量
// 并生成set和get方法
// type 为变量类型
// access_permission 为变量的访问权限(public, priavte, protected)
#define PropertyBuilderByName(type, name, access_permission)\
access_permission:\
type m_##name;\
public:\
inline void set##name(type v) {\
m_##name = v;\
}\
inline type get##name() {\
return m_##name;\
}\
该宏生成成员变量m_name,具体有name决定,其访问权限由acess_permission指定
2.指针类型的成员变量的生成
#define PointerPropertyBuilderByName(type, name, access_permission)\
access_permission:\
type* m_##name;\
public:\
inline void set##name(type* v){\
m_##name = v;\
}\
inline type* get##name(){\
return m_##name;\
}\
3.使用实例
class Test
{
PropertyBuilderByName(int, A, private)
PointerPropertyBuilderByName(double, DBV, private)
};
int main()
{
Test t;
t.setA(10);
cout << "A = " << t.getA() << endl;
double a = 12.3445;
t.setDBV(&a);
cout << "DBV: " << *(t.getDBV()) << endl;
system("pause");
return 0;
}
// PropertyBuilderByName 用于生成类的成员变量
// 并生成set和get方法
// type 为变量类型
// access_permission 为变量的访问权限(public, priavte, protected)
#define PropertyBuilderByName(type, name, access_permission)\
access_permission:\
type m_##name;\
public:\
inline void set##name(type v) {\
m_##name = v;\
}\
inline type get##name() {\
return m_##name;\
}\
该宏生成成员变量m_name,具体有name决定,其访问权限由acess_permission指定
2.指针类型的成员变量的生成
#define PointerPropertyBuilderByName(type, name, access_permission)\
access_permission:\
type* m_##name;\
public:\
inline void set##name(type* v){\
m_##name = v;\
}\
inline type* get##name(){\
return m_##name;\
}\
3.使用实例
class Test
{
PropertyBuilderByName(int, A, private)
PointerPropertyBuilderByName(double, DBV, private)
};
int main()
{
Test t;
t.setA(10);
cout << "A = " << t.getA() << endl;
double a = 12.3445;
t.setDBV(&a);
cout << "DBV: " << *(t.getDBV()) << endl;
system("pause");
return 0;
}