min3d引擎使用指南(Android stdio)<一>

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/ZHANGKUN35268/article/details/53320098

尝试着把min3d引擎移植到android stdio上开发,开始的时候遇到不少问题,所以在CSDN上开个帖。同时感谢美丽同事XY的帮忙。


第一个问题:一开始把min3d包导入Android stdio后,在MainActivity中提示“improt unused imports statement”,然后声明了对象,也同样没用。

后来上谷歌查了不少资料,在另一篇CSDN博客上找到了一项设置:

然后点 ok,这样 Android stdio就懂得自动导入响应的包。import就不会报错了。


第二个问题:在Android stdio上新建的空工程,public class MainActivity extends AppCompatActivity。而min3d要显示跑起来,需要继承的是RendererActivity。所以修改的代码如下:


package com.example.zk.min3d_demo;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.Window;
import android.view.WindowManager;
import android.widget.FrameLayout;

import min3d.animation.AnimationObject3d;
import min3d.core.Object3dContainer;
import min3d.core.RendererActivity;
import min3d.objectPrimitives.Box;
import min3d.parser.IParser;
import min3d.parser.Parser;
import min3d.vos.Light;

public class MainActivity extends RendererActivity {
//public class MainActivity extends AppCompatActivity {
    Object3dContainer faceObject3D;     //3D对象
    private AnimationObject3d ogre;
    private RockerView rockerView1;
    float modelx = 0;
    float modely = 0;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.activity_main);
        //frame3dView
        FrameLayout ll = (FrameLayout) this.findViewById(R.id.frame3dView);
        //在xml中,指定显示的控件,这里是一个FrameLayout。
        ll.addView(_glSurfaceView);//加入到_glSurfaceView中显示。

        rockerView1 = (RockerView) findViewById(R.id.rockerView1);
        rockerView1.setRockerChangeListener(new RockerView.RockerChangeListener() {

            @Override
            public void report(float x, float y) {
                // TODO Auto-generated method stub
                modelx = x/1000;
                modely = y/1000;
            }
        });

    }

    public void initScene() {
        scene.lights().add(new Light());

        IParser parser = Parser.createParser(Parser.Type.MD2,
                getResources(), "com.example.zk.min3d_demo:raw/ogro", false);
        parser.parse();

        ogre = parser.getParsedAnimationObject();
        ogre.scale().x = ogre.scale().y = ogre.scale().z = .07f;
        ogre.rotation().z = -90;
        ogre.rotation().x = -90;
        scene.addChild(ogre);
        ogre.setFps(70);
        ogre.play();
    }

    public void updateScene() {
        //     faceObject3D.rotation().x++;//围绕着X轴旋转,正数为顺时针,速度由X的数值变化决定
        ogre.rotation().x +=modelx;//设置初始位置,平截头体中xyz的坐标位置
        ogre.position().y +=modely;
    }
}
下面的xml文件,就是美丽的同事帮我弄好的。
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context="com.example.zk.min3d_demo.MainActivity">

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Hello World!"
        android:id="@+id/textView" />

    <FrameLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_below="@+id/textView"
        android:id="@+id/frame3dView"
        android:layout_alignParentStart="true">


    </FrameLayout>
    <RelativeLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_gravity="center_horizontal|top">
        <com.example.zk.min3d_demo.RockerView
            android:id="@+id/rockerView1"
            android:layout_width="120dp"
            android:layout_height="120dp"
            android:layout_marginLeft="20dp"
            android:layout_alignParentTop="true"
            android:layout_alignParentEnd="true" />
    </RelativeLayout>
</RelativeLayout>

里面的摇杆控件,要用到下面这个Java类

package com.example.zk.min3d_demo;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.PointF;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewTreeObserver;

/**
 * Created by zk on 2016/11/24.
 */
public class RockerView extends View {
    //固定摇杆背景圆形的X,Y坐标以及半径
    private float mRockerBg_X;
    private float mRockerBg_Y;
    private float mRockerBg_R;
    //摇杆的X,Y坐标以及摇杆的半径
    private float mRockerBtn_X;
    private float mRockerBtn_Y;
    private float mRockerBtn_R;
    private Bitmap mBmpRockerBg;
    private Bitmap mBmpRockerBtn;

    private PointF mCenterPoint;

    public RockerView(Context context, AttributeSet attrs) {
        super(context, attrs);
        // TODO Auto-generated constructor stub
        // 获取bitmap
        mBmpRockerBg = BitmapFactory.decodeResource(context.getResources(), R.drawable.rocker_bg);
        mBmpRockerBtn = BitmapFactory.decodeResource(context.getResources(), R.drawable.rocker_btn);

        getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {

            // 调用该方法时可以获取view实际的宽getWidth()和高getHeight()
            @Override
            public boolean onPreDraw() {
                // TODO Auto-generated method stub
                getViewTreeObserver().removeOnPreDrawListener(this);

                Log.e("RockerView", getWidth() + "/" +  getHeight());
                mCenterPoint = new PointF(getWidth() / 2, getHeight() / 2);
                mRockerBg_X = mCenterPoint.x;
                mRockerBg_Y = mCenterPoint.y;

                mRockerBtn_X = mCenterPoint.x;
                mRockerBtn_Y = mCenterPoint.y;

                float tmp_f = mBmpRockerBg.getWidth() / (float)(mBmpRockerBg.getWidth() + mBmpRockerBtn.getWidth());
                mRockerBg_R = tmp_f * getWidth() / 2;
                mRockerBtn_R = (1.0f - tmp_f)* getWidth() / 2;

                return true;
            }
        });


        new Thread(new Runnable() {

            @Override
            public void run() {
                // TODO Auto-generated method stub
                while(true){

                    //系统调用onDraw方法刷新画面
                    RockerView.this.postInvalidate();

                    try {
                        Thread.sleep(100);
                    } catch (InterruptedException e) {
                        // TODO Auto-generated catch block
                        e.printStackTrace();
                    }
                }
            }
        }).start();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        // TODO Auto-generated method stub
        super.onDraw(canvas);
        canvas.drawBitmap(mBmpRockerBg, null,
                new Rect((int)(mRockerBg_X - mRockerBg_R),
                        (int)(mRockerBg_Y - mRockerBg_R),
                        (int)(mRockerBg_X + mRockerBg_R),
                        (int)(mRockerBg_Y + mRockerBg_R)),
                null);
        canvas.drawBitmap(mBmpRockerBtn, null,
                new Rect((int)(mRockerBtn_X - mRockerBtn_R),
                        (int)(mRockerBtn_Y - mRockerBtn_R),
                        (int)(mRockerBtn_X + mRockerBtn_R),
                        (int)(mRockerBtn_Y + mRockerBtn_R)),
                null);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        // TODO Auto-generated method stub
        if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) {
            // 当触屏区域不在活动范围内
            if (Math.sqrt(Math.pow((mRockerBg_X - (int) event.getX()), 2) + Math.pow((mRockerBg_Y - (int) event.getY()), 2)) >= mRockerBg_R) {
                //得到摇杆与触屏点所形成的角度
                double tempRad = getRad(mRockerBg_X, mRockerBg_Y, event.getX(), event.getY());
                //保证内部小圆运动的长度限制
                getXY(mRockerBg_X, mRockerBg_Y, mRockerBg_R, tempRad);
            } else {//如果小球中心点小于活动区域则随着用户触屏点移动即可
                mRockerBtn_X = (int) event.getX();
                mRockerBtn_Y = (int) event.getY();
            }
            if(mRockerChangeListener != null) {
                mRockerChangeListener.report(mRockerBtn_X - mCenterPoint.x, mRockerBtn_Y - mCenterPoint.y);
            }
        } else if (event.getAction() == MotionEvent.ACTION_UP) {
            //当释放按键时摇杆要恢复摇杆的位置为初始位置
            mRockerBtn_X = mCenterPoint.x;
            mRockerBtn_Y = mCenterPoint.y;
            if(mRockerChangeListener != null) {
                mRockerChangeListener.report(0, 0);
            }
        }
        return true;
    }

    /***
     * 得到两点之间的弧度
     */
    public double getRad(float px1, float py1, float px2, float py2) {
        //得到两点X的距离
        float x = px2 - px1;
        //得到两点Y的距离
        float y = py1 - py2;
        //算出斜边长
        float xie = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
        //得到这个角度的余弦值(通过三角函数中的定理 :邻边/斜边=角度余弦值)
        float cosAngle = x / xie;
        //通过反余弦定理获取到其角度的弧度
        float rad = (float) Math.acos(cosAngle);
        //注意:当触屏的位置Y坐标<摇杆的Y坐标我们要取反值-0~-180
        if (py2 < py1) {
            rad = -rad;
        }
        return rad;
    }

    /**
     *
     * @param R  圆周运动的旋转点
     * @param centerX 旋转点X
     * @param centerY 旋转点Y
     * @param rad 旋转的弧度
     */
    public void getXY(float centerX, float centerY, float R, double rad) {
        //获取圆周运动的X坐标
        mRockerBtn_X = (float) (R * Math.cos(rad)) + centerX;
        //获取圆周运动的Y坐标
        mRockerBtn_Y = (float) (R * Math.sin(rad)) + centerY;
    }

    RockerChangeListener mRockerChangeListener = null;
    public void setRockerChangeListener(RockerChangeListener rockerChangeListener) {
        mRockerChangeListener = rockerChangeListener;
    }
    public interface RockerChangeListener {
        public void report(float x, float y);
    }
}


还有一些资源文件,我已经把整个工程上传到CSDN,无积分。但还在审核,通过后会把链接贴到这里:

http://download.csdn.net/detail/zhangkun35268/9692440


效果动态图:



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转载自blog.csdn.net/ZHANGKUN35268/article/details/53320098