【笔记】大数乘法之Toom-Cook-3算法 (Java BigInteger源码)

BigInteger与(uint[], bool)

上面的减法有太多限制,加法也不能计算负数,接下来推广到通用加减法。

用(uint[], bool)来表示有符号大数,其中uint[]是大数的绝对值,bool为false时是负数。

其与BigInteger之间转换方法

/// <summary>
/// (<see cref="uint"/>[], <see cref="bool"/>) to <see cref="BigInteger"/>
/// </summary>
private BigInteger ValueOf((uint[], bool) value)
{
    var result = BigInteger.Zero;
    foreach (var num in value.Item1)
    {
        result <<= 32;
        result |= (num & 0xFFFF_FFFF);
    }

    return value.Item2 ? result : -result;
}


/// <summary>
/// <see cref="BigInteger"/> to (<see cref="uint"/>[], <see cref="bool"/>)
/// </summary>
private (uint[], bool) ToTuple(BigInteger value)
{
    var positive = BigInteger.Abs(value);

    var byteCount = positive.GetByteCount();
    var len = (int)Math.Ceiling(byteCount / 4d);
    var result = new uint[len];
    for (var i = len - 1; i >= 0; --i)
    {
        result[i] = (uint)(positive & 0xFFFF_FFFF);
        positive >>= 32;
    }

    return (result, value >= 0);
}

测试

[TestMethod]
public void ConvertTest()
{
    var bytes = new byte[32];
    Random ran = new Random();
    for (var i = 0; i < 100; ++i)
    {
        ran.NextBytes(bytes);
        var value = new BigInteger(bytes);
        var test = ToTuple(value);
        Assert.AreEqual(value, ValueOf(test));
    }
}

(uint[], bool)左移

/// <summary>
/// <paramref name="value"/> &lt;&lt; <paramref name="k"/> (<paramref name="k"/> &gt; 0)
/// </summary>
public static (uint[], bool) ShiftLeft((uint[], bool) value, int k)
{
    var nInts = k >> 5;
    var nBits = k & 0x1F;
    var len = value.Item1.Length;
    uint[] result;

    if (nBits == 0)//k = 0 (mod 32)
    {
        result = value.Item1.ToArray();
        Array.Resize(ref result, len + nInts);
    }
    else
    {
        var i = 0;
        var nBits2 = 32 - nBits;
        var highBits = value.Item1[0] >> nBits2;
        if (highBits != 0)
        {
            result = new uint[len + nInts + 1];
            result[i++] = highBits;
        }
        else
        {
            result = new uint[len + nInts];
        }
        var j = 0;
        while (j < len - 1)
            result[i++] = (value.Item1[j++] << nBits) | (value.Item1[j] >> nBits2);

        result[i] = value.Item1[j] << nBits;
    }

    return (result,  value.Item2);
}

(uint[], bool)右移

/// <summary>
/// <paramref name="value"/> &gt;&gt; <paramref name="k"/> (<paramref name="k"/> &gt; 0)
/// </summary>
public static (uint[], bool) ShiftRight((uint[], bool) value, int k)
{
    var nInts = k >> 5;
    var nBits = k & 0x1F;
    var len = value.Item1.Length;
    uint[] result;

    // Special case: entire contents shifted off the end
    if (nInts >= len)
        return (new uint[] { 0 }, true);

    if (nBits == 0)// k = 0 (mod 32)
    {
        var newMagLen = len - nInts;
        result = value.Item1.Take(newMagLen).ToArray();
    }
    else
    {
        var i = 0;
        var highBits = value.Item1[0] >> nBits;
        if (highBits != 0)
        {
            result = new uint[len - nInts];
            result[i++] = highBits;
        }
        else
        {
            result = new uint[len - nInts - 1];
        }

        int nBits2 = 32 - nBits;
        int j = 0;
        while (j < len - nInts - 1)
            result[i++] = (value.Item1[j++] << nBits2) | (value.Item1[j] >> nBits);
    }

    if (!value.Item2)
    {
        // Find out whether any one-bits were shifted off the end.
        var onesLost = false;
        for (int i = len - 1, j = len - nInts; i >= j && !onesLost; i--)
            onesLost = (value.Item1[i] != 0);
        if (!onesLost && nBits != 0)
            onesLost = (value.Item1[len - nInts - 1] << (32 - nBits) != 0);

        if (onesLost)
            result = Increment(result);
    }

    return (result, value.Item2);
}

private static uint[] Increment(uint[] value)
{
    var lastSum = 0u;
    for (var i = value.Length - 1; i >= 0 && lastSum == 0; i--)
        lastSum = (value[i] += 1);
    if (lastSum == 0)
    {
        value = new uint[value.Length + 1];
        value[0] = 1;
    }
    return value;
}

测试

[TestMethod]
public void ShiftTest()
{
    var bytes = new byte[32];
    for (var i = 0; i < 100; ++i)
    {
        ran.NextBytes(bytes);
        var value = new BigInteger(bytes);
        var k = ran.Next(1, 10);
        var tuple = ToTuple(value);
        var test = ShiftLeft(tuple, k);
        var expected = value << k;
        Assert.AreEqual(expected, ValueOf(test));

        ran.NextBytes(bytes);
        value = new BigInteger(bytes);
        tuple = ToTuple(value);
        test = ShiftRight(tuple, k);
        expected = value >> k;
        Assert.AreEqual(expected, ValueOf(test));
    }
}

Toom-Cook-3 Multiplication

/// <summary>
/// ToomCook3乘法,数组第一个<see cref="uint"/>存放最高32位,最后一个<see cref="uint"/>存放最低32位。
/// </summary>
public static (uint[], bool) MultiplyToomCook3((uint[], bool) left, (uint[], bool) right)
{
    if (IsZero(left))
        return left;
    if (IsZero(right))
        return right;
    if (IsAbsOne(left))
        return (right.Item1, right.Item2 == left.Item2);
    if (IsAbsOne(right))
        return (left.Item1, left.Item2 == right.Item2);

    var alen = left.Item1.Length;
    var blen = right.Item1.Length;

    var largest = Math.Max(alen, blen);

    // k is the size (in ints) of the lower-order slices.
    var k = (largest + 2) / 3;   // Equal to ceil(largest/3)

    // r is the size (in ints) of the highest-order slice.
    var r = largest - (k << 1);

    // Obtain slices of the numbers. a2 and b2 are the most significant
    // bits of the numbers a and b, and a0 and b0 the least significant.
    var a2 = GetToomSlice(left, k, r, 0, largest);
    var a1 = GetToomSlice(left, k, r, 1, largest);
    var a0 = GetToomSlice(left, k, r, 2, largest);
    var b2 = GetToomSlice(right, k, r, 0, largest);
    var b1 = GetToomSlice(right, k, r, 1, largest);
    var b0 = GetToomSlice(right, k, r, 2, largest);
            
    var v0 = MultiplyToomCook3(a0, b0);
    var da1 = Add(a2, a0);
    var db1 = Add(b2, b0);
    var vm1 = MultiplyToomCook3(Subtract(da1, a1), Subtract(db1, b1));
    da1 = Add(da1, a1);
    db1 = Add(db1, b1);
    var v1 = MultiplyToomCook3(da1, db1);

    var tmp = Add(db1, b2);
    tmp = ShiftLeft(tmp, 1);
    tmp = Subtract(tmp, b0);
    var v2 = Add(da1, a2);
    v2 = ShiftLeft(v2, 1);
    v2 = Subtract(v2, a0);
    v2 = Multiply(v2, tmp);
    var vinf = MultiplyToomCook3(a2, b2);

    // The algorithm requires two divisions by 2 and one by 3.
    // All divisions are known to be exact, that is, they do not produce
    // remainders, and all results are positive.  The divisions by 2 are
    // implemented as right shifts which are relatively efficient, leaving
    // only an exact division by 3, which is done by a specialized
    // linear-time algorithm.
    var t2 = Subtract(v2, vm1); t2 = ExactDivideBy3(t2);
    var tm1 = Subtract(v1, vm1); tm1 = ShiftRight(tm1, 1);
    var t1 = Subtract(v1, v0);
    t2 = Subtract(t2, t1); t2 = ShiftRight(t2, 1);
    t1 = Subtract(t1, tm1); t1 = Subtract(t1, vinf);
    t2 = Subtract(t2, ShiftLeft(vinf, 1));
    tm1 = Subtract(tm1, t2);

    // Number of bits to shift left.
    var ss = k << 5;

    var result = ShiftLeft(vinf, ss); result = Add(result, t2);
    result = ShiftLeft(result, ss); result = Add(result, t1);
    result = ShiftLeft(result, ss); result = Add(result, tm1);
    result = ShiftLeft(result, ss); result = Add(result, v0);

    return left.Item2 == right.Item2
        ? result
        : (result.Item1, !result.Item2);
}


private static (uint[], bool) GetToomSlice((uint[], bool) value, int lowerSize, int upperSize, int slice, int fullsize)
{
    var start = 0; var end = 0;
    var len = value.Item1.Length;
    var offset = fullsize - len;

    if (slice == 0)
    {
        start = 0 - offset;
        end = upperSize - 1 - offset;
    }
    else
    {
        start = upperSize + (slice - 1) * lowerSize - offset;
        end = start + lowerSize - 1;
    }

    if (start < 0)
    {
        start = 0;
    }
    if (end < 0)
    {
        return (new uint[] { 0 }, true);
    }

    var sliceSize = (end - start) + 1;

    if (sliceSize <= 0)
    {
        return (new uint[] { 0 }, true);
    }

    // While performing Toom-Cook, all slices are positive and
    // the sign is adjusted when the final number is composed.
    if (start == 0 && sliceSize >= len)
    {
        return (value.Item1, true);
    }

    //var intSlice = new uint[sliceSize];
    //Array.Copy(value, start, intSlice, 0, sliceSize);

    return (value.Item1.Skip(start).Take(sliceSize).ToArray(), true);
}

        
private static (uint[], bool) ExactDivideBy3((uint[], bool) value)
{
    var len = value.Item1.Length;
    var result = new uint[len];
    long x, w, q;
    var borrow = 0L;
    for (var i = len - 1; i >= 0; i--)
    {
        x = (value.Item1[i] & LONG_MASK);
        w = x - borrow;
        if (borrow > x)
        {      // Did we make the number go negative?
            borrow = 1L;
        }
        else
        {
            borrow = 0L;
        }

        // 0xAAAAAAAB is the modular inverse of 3 (mod 2^32).  Thus,
        // the effect of this is to divide by 3 (mod 2^32).
        // This is much faster than division on most architectures.
        q = (w * 0xAAAA_AAABL) & LONG_MASK;
        result[i] = (uint)q;

        // Now check the borrow. The second check can of course be
        // eliminated if the first fails.
        if (q >= 0x5555_5556L)
        {
            borrow++;
            if (q >= 0xAAAA_AAABL)
                borrow++;
        }
    }

    return (result, value.Item2);
}

测试

[TestMethod]
public void MultiplyToomCook3Test()
{
    var bytes = new byte[32];
    Random ran = new Random();
    for (var i = 0; i < 100; ++i)
    {
        ran.NextBytes(bytes);
        var left = new BigInteger(bytes);
        ran.NextBytes(bytes);
        var right = new BigInteger(bytes);
        var test = MultiplyToomCook3(ToTuple(left), ToTuple(right));
        var expected = left * right;
        Assert.AreEqual(expected, ValueOf(test));
    }
}

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转载自blog.csdn.net/xueyan0096/article/details/83926524