Unity在游戏中鼠标点击选中GameObject物体并打印其名字

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一般都是用RaycastHit从鼠标位置发射一条射线到GameObject进行选中。

前提:被选的GameObject要加上Collider,否则无法选中。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Controller : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                GameObject go = hit.collider.gameObject;    //获得选中物体
                string goName = go.name;    //获得选中物体的名字,使用hit.transform.name也可以
                print(goName);
            }
        }
    }
}


参考资料:

  1. unity3d点击屏幕选中物体
  2. How can I get an object reference from a Raycast?

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转载自blog.csdn.net/MASILEJFOAISEGJIAE/article/details/84205633