Unity(二)子弹的移动与销毁

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/qq_15153793/article/details/84542333
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletMove : MonoBehaviour {

	//子弹移动速度
	private float bulletTime = 5f;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		transform.Translate (Vector3.up * bulletTime * Time.deltaTime);

		//当子弹超出屏幕后销毁
		if (transform.position.y > 5f) {
			Destroy (gameObject);
		}
	}

	//触碰到敌机以后销毁子弹
	void OnTriggerEnter2D(Collider2D other){
		if (other.tag == "Enemy") {
			Destroy (gameObject);
		}
	}
}

猜你喜欢

转载自blog.csdn.net/qq_15153793/article/details/84542333