using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
int a=0;
float timer=5;
void Start()
{
Screen.sleepTimeout = 10;//在手机上有效 十秒无动作 屏幕变暗
}
void Update()
{
//手动隐藏
if (Input.GetKeyDown(KeyCode.Escape))
{
Cursor . visible = !Cursor.visible;//隐藏鼠标
}
HideCursor();
}
///<summary>
/// 进行截图 相同名字会被覆盖
///</summary>
public void CutScreem(){
a++;
Application.CaptureScreenshot("hujinbo"+a+".png");
}
/// <summary>
/// 鼠标5s内没有移动时 隐藏
/// <summary>
void HideCursor(){
if (Input.GetAxis ("Mouse X")==0&&Input .GetAxis("Mouse Y")==0&&
!Input.GetMouseButton(0)&&!Input.GetMouseButton(1))
{ timer-=Time.deltaTime;
if (timer<=0)
{
Cursor.visible=false;
timer=5;
}
}else Cursor .visible=true;
}
void OnGUI() {
//全屏和窗口模式之间切换
Event e = Event.current;
if (e.clickCount==2){
Screen.fullScreen =!Screen .fullScreen;
}
}
}