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/// <summary>
/// 设置材质球半透明
/// </summary>
/// <param name="material"></param>
void SetMaterialTransparent(Material[] material)
{
for (int i = 0; i < material.Length; i++)
{
Color color = material[i].color;
//color.a = Mathf.Lerp(0f, 1f, t);
color.a = 0.1f;
material[i].color = color;
material[i].SetFloat("_Mode", 2f);
material[i].SetInt("_SrcBlend", 5);
material[i].SetInt("_DstBlend", 10);
material[i].EnableKeyword("_ALPHABLEND_ON");
material[i].renderQueue = 3000;
}
}