using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveControl : MonoBehaviour {
public float moveSpeed=5.0f;//移动速度void Start (){}void Update (){if(Input.GetKey(KeyCode.W)){//检测键盘是否按下W键,若按下则控制物体沿Z轴正方向移动
this.transform.Translate(Vector3.forward*moveSpeed*Time.deltaTime);}if(Input.GetKey(KeyCode.S)){//检测键盘是否按下S键,若按下则控制物体沿Z轴负方向移动
this.transform.Translate(Vector3.back*moveSpeed*Time.deltaTime);}if(Input.GetKey(KeyCode.A)){//检测键盘是否按下A键,若按下则控制物体沿x轴负方向移动
this.transform.Translate(Vector3.left*moveSpeed*Time.deltaTime);}if(Input.GetKey(KeyCode.D)){//检测键盘是否按下D键,若按下则控制物体沿x轴正方向移动
this.transform.Translate(Vector3.right*moveSpeed*Time.deltaTime);}}}