public AudioSource audios;//音频组件
private bool isDown = true;//声音
void Start()
{
// audios = GameObject.Find("Canvas/喇叭").GetComponent<AudioSource>();
// audios= transform.GetComponent<AudioSource>();
var button = audios.transform.Find("Button").GetComponent<Button>();
button.onClick.AddListener(Chick);
//var toggle = audios.transform.parent.Find("XinJian/Button").GetComponent<Toggle>();
//toggle.onValueChanged.AddListener(WenBenKuang);
}
//控制声音
public void Chick()
{
if (isDown)
{
audios.Play ();
isDown = !isDown;
}
else
{
audios.Pause();
isDown = !isDown;
}
}
unity用But控制音频播放
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转载自blog.csdn.net/qq_43024669/article/details/83901704
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