基本思路
- 创建两个数组,mine为内部操作数组,show为界面显示;
- 初始化两个数组;将mine初始化为‘0’,show为‘*’;
- 显示数组;Display()
- 布置雷;
- 扫雷;
- 判断输赢
初始化数组
void init(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)//初始化数组
{
int i = 0, j = 0;
for (i = 0; i < row ; i++)
{
for (j = 0; j < col ; j++)
{
mine[i][j] = '0';
show[i][j] = '*';
}
}
}
显示数组
void Display(char show[ROWS][COLS], int row, int col)
{
int i = 0;
printf(" ");
for (i = 1; i < row-1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <row - 1; i++)
{
int j = 0;
printf(" %d", i);
for (j = 1; j < col - 1; j++)
{
printf(" %c", show[i][j]);
}
printf("\n");
}
}
)是否为‘0’
2. 如果是’0’,判断(x,y)附近八个坐标有几个为’1’swap(),并将结果在show输出,
如果为’1’,返回函数值终止函数;
3. 展开;
扫雷
char computer_move(char show[ROWS][COLS],char mine[ROWS][COLS] ,int row, int col)
{
int x = 0;
int y = 0;
int count = 0;
int ret = 0;
while (1)
{
printf("请输入坐标\n");
scanf("%d%d", &x, &y);//玩家输入坐标
if (x >= 1 && x < row - 1 && y >= 1 && y < col - 1)//判断坐标是否为1-9的数,不是重新输入
{
if (mine[x][y] == '0')//判断mine[x][y]是否等于‘0’
{
ret = swap(mine, x, y);
show[x][y] =ret+'0';//判断坐标(x,y)附近有几个雷
open(mine,show,x, y);
break;
}
else if (mine[x][y] == '1')//如果为1返回F
{
return 'F';
}
}
else
printf("输入错误,请重新输入\n");
}
}
判断雷的个数
int swap(char mine[ROWS][COLS],int x,int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1])-('0'*8) ;
}
判断是否展开
int IF_open(char show[ROWS][COLS],int x,int y)
{
if (show[x][y] == '*'&&x >= 1 && x < ROWS - 1 && y >= 1 && y < COLS- 1)
{
return 1;
}
else return -1;
}
展开函数(递归实现)
void open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)//展开函数
{
int n = 1;
if (n == IF_open(show, x - 1, y))
{
if ((swap(mine, x - 1, y) + '0') != '0')
{
show[x-1][y]= swap(mine, x - 1, y) + '0';
}
else
{
show[x - 1][y] = swap(mine, x - 1, y) + '0';
open(mine, show, x - 1, y);
}
}
if (n == IF_open(show, x - 1, y-1))
{
if ((swap(mine, x - 1, y-1) + '0') != '0')
{
show[x - 1][y-1] = swap(mine, x - 1, y-1) + '0';
}
else
{
show[x - 1][y-1] = swap(mine, x - 1, y-1) + '0';
open(mine, show, x - 1, y-1);
}
}
if (n == IF_open(show, x , y - 1))
{
if ((swap(mine, x , y - 1) + '0') != '0')
{
show[x ][y - 1] = swap(mine, x , y - 1) + '0';
}
else
{
show[x ][y - 1] = swap(mine, x , y - 1) + '0';
open(mine, show, x , y - 1);
}
}
if (n == IF_open(show, x-1, y - 1))
{
if ((swap(mine, x-1, y - 1) + '0') != '0')
{
show[x-1][y - 1] = swap(mine, x-1, y - 1) + '0';
}
else
{
show[x - 1][y - 1] = swap(mine, x-1, y - 1) + '0';
open(mine, show, x-1, y - 1);
}
}
if (n == IF_open(show, x + 1, y ))
{
if ((swap(mine, x + 1, y) + '0') != '0')
{
show[x +1][y ] = swap(mine, x +1, y) + '0';
}
else
{
show[x + 1][y ] = swap(mine, x +1, y ) + '0';
open(mine, show, x + 1, y );
}
}
if (n == IF_open(show, x + 1, y+1))
{
if ((swap(mine, x + 1, y+1) + '0') != '0')
{
show[x + 1][y+1] = swap(mine, x + 1, y+1) + '0';
}
else
{
show[x + 1][y+1] = swap(mine, x + 1, y+1) + '0';
open(mine, show, x + 1, y+1);
}
}
if (n == IF_open(show, x , y + 1))
{
if ((swap(mine, x , y + 1) + '0') != '0')
{
show[x ][y + 1] = swap(mine, x , y + 1) + '0';
}
else
{
show[x ][y + 1] = swap(mine, x , y + 1) + '0';
open(mine, show, x , y + 1);
}
}
if (n == IF_open(show, x-1, y + 1))
{
if ((swap(mine, x-1, y + 1) + '0') != '0')
{
show[x-1][y + 1] = swap(mine, x-1, y + 1) + '0';
}
else
{
show[x-1][y + 1] = swap(mine, x-1, y + 1) + '0';
open(mine, show, x-1, y + 1);
}
}
为了游戏能正常进行,如果第一下就踩到雷,我们把雷移位
void safe(char show[ROW][COL], char mine[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int n = 1;
int ret = 0;
char s = { 0 };
while (1)
{
printf("请输入坐标\n");
scanf("%d%d", &x, &y);//玩家输入坐标
if (x >= 1 && x < row - 1 && y >= 1 && y < col - 1)
{
if (mine[x][y] == '1')
{
mine[x][y] = '0';
ret = swap(mine, x, y);
show[x][y] = ret + '0';//判断坐标(x,y)附近有几个雷
open(mine, show, x, y);
break;
}
else if (mine[x][y] == '0')//判断mine[x][y]是否等于‘0’
{
ret = swap(mine, x, y);
show[x][y] = ret + '0';//判断坐标(x,y)附近有几个雷
open(mine, show, x, y);
break;
}
}
else{
printf("输入错误,请重新输入\n");
}
}
while (n)
{
x = rand() % 8 + 1;
y = rand() % 8 + 1;
if (mine[x][y] = '0')
{
mine[x][y] = '1';
n--;
}
}
}
void Exchange(char show[ROW][COL], int row, int col)
{
int i = 0;
for (i = 1; i < row - 1; i++)
{
int j = 0;
for (j = 1; j < col - 1; j++)
{
if (show[i][j] == '0')
{
show[i][j] = ' ';
}
}
}
}
game函数
void game()
{
char n = 0;
int count = 0;
char mine[ROWS][COLS] = { '0' };
char show[ROWS][COLS] = { '0' };
init(mine, show,ROWS,COLS );
set_mine(mine, ROW, COL);//布雷
Display(show, ROWS, COLS);
//get_mine(mine,display ROW, COL);//扫雷
safe(show, mine, ROWS, COLS);
Exchange(show, ROWS, COLS);
Display(show, ROWS, COLS);
while (1)
{
n=computer_move(show, mine, ROWS, COLS);
Exchange(show, ROWS, COLS);
Display(show, ROWS, COLS);
if (n == 'F')
{
printf("很抱歉,您被炸死了\n");
break;
}
count=IF_Win(show, ROWS, COLS);
if (count == N)
{
printf("恭喜获胜\n");
break;
}
}
}
菜单
void menu()
{
printf("******************************\n");
printf("***********1.开始游戏*********\n");
printf("***********0.退出游戏*********\n");
printf("******************************\n");
}
主函数
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择\n");
scanf("%d", &input);
switch (input)
{
case 1:game(); break;
case 0:printf("退出游戏\n"); break;
default:printf("输入错误,请重新输入"); break;
}
} while (input);
return 0;
}
头文件
#define _CRT_SECURE_NO_DEPRECATE 1
#ifndef __GAME_H_
#define __GAME_H_
#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
#include<stdlib.h>
#include<string.h>
#include<time.h>
#define N 10
void init(char mine[ROWS][COLS], char show[ROW][COL], int row, int col);
void set_mine(char mine[ROWS][COLS], int row, int col);
void Display(char show[ROW][COL], int row, int col);
char computer_move(char show[ROW][COL], char mine[ROWS][COLS], int row, int col);
int swap(char mine[ROWS][COLS], int x, int y);
int IF_Win(char show[ROWS][COLS], int row, int col);
void open(char mine[ROWS][COLS],char show[ROWS][COLS],int x, int y);
void safe(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col);
void Exchange(char show[ROWS][COLS], int row, int col);
int IF_open(char show[ROWS][COLS], int x, int y);
#endif // !__GAME_H_