三子棋是一个很简单的游戏,用C语言实现,就是实现以下功能:
1.初始化界面(棋盘);
2.显示界面;
3.玩家和电脑交替走棋;
4.在每次走棋之后判断是否有人胜利;
5.判断棋盘是否已下满棋子。
注:此程序玩家下棋时的坐标,就是棋盘实际上显示的坐标,并不需要再进行计算,判断是从“0”还是“1”开始,即棋盘的横纵坐标的取值范围为[1,3]。
首先是各个函数的实现:
Chess.c
#include"Chess.h"
//初始化棋盘
void Init_board(char board[ROW][COL], int row, int col)
{
memset(&board[0][0], ' ', sizeof(board[0][0])*row*col);
}
//显示棋盘
void Display_board(char board[ROW][COL], int row, int col)
{
for (int i = 0; i<row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i < row - 1)
{
printf("---|---|---\n");
}
}
}
//菜单选项
void menu()
{
printf("***************************\n");
printf("**** Welcome Chess ****\n");
printf("***************************\n");
printf("**** 1.play 0.exit ****\n");
printf("***************************\n");
}
//玩家走棋,用'X'表示
void Player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走棋,");
while (1)
{
printf("请输入坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y>=1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("此坐标已有棋子!\n");
}
}
else
{
printf("输入的坐标不存在!\n");
}
}
}
//电脑走棋,用'0'表示
void Computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走棋:\n");
while (1)
{
//电脑随机下棋
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
//判断棋盘是否布满
int Check_full(char board[COL][ROW], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断是否有人胜出
char Check_win(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] )
return board[i][0];
}
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i])
return board[0][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2])
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2])
{
return board[2][0];
}
if (Check_full(board, row, col))
return 'f';
else
return ' ';
}
//游戏的逻辑
void Game()
{
char board[ROW][COL] = { 0 };
char ret = '0';
Init_board(board, ROW, COL);
Display_board(board, ROW, COL);
while (1)
{
Player_move(board, ROW, COL);
Display_board(board, ROW, COL);
//玩家走棋后判断是否胜出
ret = Check_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
printf("\n");
Computer_move(board, ROW, COL);
Display_board(board, ROW, COL);
//电脑走棋后判断是否胜出
ret = Check_win(board, ROW, COL);
if (ret != ' ')
{
break;
}
}
if (ret == 'X')
{
printf("厉害啊,兄弟,你赢了!\n");
//当有人胜出时,等一秒后刷新界面
//Sleep函数,()中是睡眠的时间,单位是ms
Sleep(1000);
system("cls");
}
else if (ret == '0')
{
printf("电脑赢了,再来一把吗?\n");
Sleep(1000);
system("cls");
}
else if (ret == 'f')
{
printf("平局!!!\n");
Sleep(1000);
system("cls");
}
}
void Test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
Game();
break;
case 0:
printf("退出!\n");
break;
default:
printf("输入错了,快重新输入:\n");
break;
}
} while (input);
}
int main()
{
Test();
return 0;
}
然后是头文件的引用以及宏的定义:
Chess.h
#pragma once
#ifndef __Game_H__
#define __Game_H__
//避免scanf函数的警告
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<Windows.h>
#define ROW 3
#define COL 3
void Init_board(char board[ROW][COL], int row, int col);
void Display_board(char board[ROW][COL], int row, int col);
void Player_move(char board[ROW][COL], int row, int col);
void Computer_move(char board[ROW][COL], int row, int col);
int Check_full(char board[COL][ROW], int row, int col);
char Check_win(char board[ROW][COL], int row, int col);
#endif //__Game_H__
实现以后,测试如下:
最后的光标就是Sleep
的时间,目的在于显示胜出的选手。