Actor Controller
AC模块要和PI模块放在同一层下面
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ActorController : MonoBehaviour {
public GameObject model;
public PlayerInput pi;
[SerializeField]//把Animator暂时显示到unity
private Animator anim;
// Use this for initialization
void Awake () {
//获取组件
pi = GetComponent<PlayerInput>();
anim = model.GetComponent<Animator>();//吃一个模型
}
// Update is called once per frame
void Update () {
anim.SetFloat("forward",pi.Dup);//把Dup的值喂给Animator里面的forwad
}
}
玩家按键控制角色Get