Connect PI and AC modules(连接玩家控制与角色控制模块)

Actor Controller
AC模块要和PI模块放在同一层下面

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ActorController : MonoBehaviour {

    public GameObject model;
    public PlayerInput pi;

    [SerializeField]//把Animator暂时显示到unity
    private Animator anim;

	// Use this for initialization
	void Awake () {
        //获取组件
        pi = GetComponent<PlayerInput>();
        anim = model.GetComponent<Animator>();//吃一个模型
	}
	
	// Update is called once per frame
	void Update () {
        anim.SetFloat("forward",pi.Dup);//把Dup的值喂给Animator里面的forwad
         
	}
}

玩家按键控制角色Get

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转载自blog.csdn.net/weixin_44025382/article/details/84919849
pi
ac