Unity跟随目标物体的效果

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class XianFollow : MonoBehaviour {
    private bool kaishi = false;
    private Transform tr;
    public void startFollow(Transform mm)
    {
        kaishi = true;
        tr = mm;
    }

    private void Update()
    {
        if (kaishi)
        {
            transform.position = tr.position;
            transform.rotation = tr.transform.rotation;
        }
    }
}

上面代码实现  自身时刻的跟随目标


FR:海涛高软(hunk Xu)
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转载自blog.csdn.net/qq_15267341/article/details/85061653