using System;
using System.Collections.Generic;
namespace TestCSharp
{
class Program
{
static void Main(string[] args)
{
PlayerFSM fsm = new PlayerFSM();
fsm.SetState(new Walk());
fsm.Update();
fsm.SetState(new Attack());
fsm.Update();
Console.ReadKey();
}
abstract class State
{
public abstract void Handle();
}
class Walk : State
{
public override void Handle()
{
Console.WriteLine("Walk");
}
}
class Attack : State
{
public override void Handle()
{
Console.WriteLine("Attack");
}
}
class PlayerFSM
{
State m_CurState;
public void Update()
{
m_CurState.Handle();
}
public void SetState(State state)
{
m_CurState = state;
}
}
}
}
C#设计模式-状态模式
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转载自blog.csdn.net/qq_37273889/article/details/85055935
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