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在 cocos2d/cocos/ui/UIVideoPlayer-ios.mm 文件里,增加一个方法:
- (void) deallocPlayer
{
if (self.moviePlayer != nullptr) {
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:self.moviePlayer];
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackStateDidChangeNotification object:self.moviePlayer];
[self.moviePlayer stop];
[self.moviePlayer.view removeFromSuperview];
self.moviePlayer = nullptr;
_videoPlayer = nullptr;
}
}
找到 dealloc 方法,注释掉全部代码,只保留 [super dealloc];
-(void) dealloc
{
// if (self.moviePlayer != nullptr) {
// [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:self.moviePlayer];
// [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackStateDidChangeNotification object:self.moviePlayer];
//
// [self.moviePlayer stop];
// [self.moviePlayer.view removeFromSuperview];
// self.moviePlayer = nullptr;
// _videoPlayer = nullptr;
// }
[super dealloc];
}
修改VideoPlayer的构造函数,增加retain,析构函数,增加release:
VideoPlayer::VideoPlayer()
: _isPlaying(false)
, _fullScreenDirty(false)
, _fullScreenEnabled(false)
, _keepAspectRatioEnabled(false)
, _videoPlayerIndex(-1)
, _eventCallback(nullptr)
{
_videoView = [[[UIVideoViewWrapperIos alloc] init:this] retain];
// _videoView = [[UIVideoViewWrapperIos alloc] init:this];
#if CC_VIDEOPLAYER_DEBUG_DRAW
_debugDrawNode = DrawNode::create();
addChild(_debugDrawNode);
#endif
}
VideoPlayer::~VideoPlayer()
{
if(_videoView)
{
[((UIVideoViewWrapperIos*)_videoView) deallocPlayer];
[((UIVideoViewWrapperIos*)_videoView) release];
// [((UIVideoViewWrapperIos*)_videoView) dealloc];
}
}
结束~